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| void | handleEvents (Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) |
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| void | internalEvents (bool &shouldChangeState, GameStateID &newStateId) |
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| void | draw () |
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| void | setUI () |
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| void | autoSave () |
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virtual void | handleEvents (Common::Event &event, bool &shouldChangeState, GameStateID &newStateId)=0 |
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virtual void | internalEvents (bool &shouldChangeState, GameStateID &newStateId)=0 |
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virtual void | draw ()=0 |
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virtual void | setUI ()=0 |
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virtual void | autoSave ()=0 |
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◆ handleEvents()
| void Crab::Splash::handleEvents |
( |
Common::Event & |
event, |
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bool & |
shouldChangeState, |
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GameStateID & |
newStateId |
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) |
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inlinevirtual |
◆ internalEvents()
| void Crab::Splash::internalEvents |
( |
bool & |
shouldChangeState, |
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GameStateID & |
newStateId |
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) |
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virtual |
◆ draw()
| void Crab::Splash::draw |
( |
| ) |
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virtual |
◆ setUI()
| void Crab::Splash::setUI |
( |
| ) |
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virtual |
◆ autoSave()
| void Crab::Splash::autoSave |
( |
| ) |
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inlinevirtual |
The documentation for this class was generated from the following file: