ScummVM API documentation
gameplay_dialog.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_MENUS_GAMEPLAY_DIALOG_H
23 #define NUVIE_MENUS_GAMEPLAY_DIALOG_H
24 
25 #include "ultima/nuvie/gui/gui_dialog.h"
26 
27 namespace Ultima {
28 namespace Nuvie {
29 
30 class GUI;
31 class GUI_CallBack;
32 class GUI_Button;
33 class GUI_TextToggleButton;
34 
35 class GameplayDialog : public GUI_Dialog {
36 protected:
37  uint8 last_index;
38  sint8 b_index_num;
39  ConverseGumpType old_converse_gump_type;
40  GUI_CallBack *callback_object;
41  GUI_Button *save_button, *cancel_button;
42  GUI_TextToggleButton *formation_button, *stealing_button, *text_gump_button,
43  *converse_gump_button, *converse_solid_bg_button,
44  *startup_game_button, *skip_intro_button, *show_console_button,
45  *cursor_button;
46  GUI_Button *button_index[11]; // add to here when you add a button. Keep buttons in order by height
47 
48 public:
49  GameplayDialog(GUI_CallBack *callback);
50  ~GameplayDialog() override;
51  bool init();
52 
53  GUI_status close_dialog();
54  GUI_status KeyDown(const Common::KeyState &key) override;
55  GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
56 };
57 
58 } // End of namespace Nuvie
59 } // End of namespace Ultima
60 
61 #endif
Definition: gui_text_toggle_button.h:32
Definition: gui_button.h:70
Definition: gui_dialog.h:36
Definition: system.h:46
Definition: detection.h:27
Definition: gameplay_dialog.h:35
Definition: keyboard.h:294
Definition: gui_callback.h:31