#include <player_v4a.h>
Scumm V4 Amiga sound/music driver.
◆ setMusicVolume()
void Scumm::Player_V4A::setMusicVolume |
( |
int |
vol | ) |
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overridevirtual |
Set the output volume for music. Also used, if the inheriting class doesn't distinguish between music and sfx.
- Parameters
-
Implements Scumm::MusicEngine.
◆ startSound()
void Scumm::Player_V4A::startSound |
( |
int |
sound | ) |
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overridevirtual |
◆ stopSound()
void Scumm::Player_V4A::stopSound |
( |
int |
sound | ) |
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overridevirtual |
◆ stopAllSounds()
void Scumm::Player_V4A::stopAllSounds |
( |
| ) |
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overridevirtual |
◆ getMusicTimer()
int Scumm::Player_V4A::getMusicTimer |
( |
| ) |
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overridevirtual |
Get the value of the music timer. Used for synchronising scripts with the music/sound.
- Returns
- the music timer
Reimplemented from Scumm::MusicEngine.
◆ getSoundStatus()
int Scumm::Player_V4A::getSoundStatus |
( |
int |
sound | ) |
const |
|
overridevirtual |
Query the status of the sound with the given id. Usually this is just a boolean telling us whether the sound is playing or not.
- Parameters
-
sound | the sound to for which we want the status |
- Returns
- the status of the specified sound
Implements Scumm::MusicEngine.
◆ saveLoadWithSerializer()
◆ restoreAfterLoad()
void Scumm::Player_V4A::restoreAfterLoad |
( |
| ) |
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overridevirtual |
Performs necessary post-load operations on the sound engine, like restarting of music tracks or looping pcm sounds. Some targets get this done via scripts but others don't. Currently, this is used for FM-Towns and Mac.
Reimplemented from Scumm::MusicEngine.
The documentation for this class was generated from the following file: