ScummVM API documentation
MTropolis::Runtime Class Reference

Classes

struct  SendMessageOnVThreadCoroutine
 

Public Member Functions

 Runtime (OSystem *system, Audio::Mixer *mixer, ISaveUIProvider *saveProvider, ILoadUIProvider *loadProvider, const Common::SharedPtr< SubtitleRenderer > &subRenderer)
 
bool runFrame ()
 
void drawFrame ()
 
void queueProject (const Common::SharedPtr< ProjectDescription > &desc)
 
void closeProject ()
 
void addVolume (int volumeID, const char *name, bool isMounted)
 
bool getVolumeState (const Common::String &name, int &outVolumeID, bool &outIsMounted) const
 
void addSceneReturn ()
 
void addSceneStateTransition (const HighLevelSceneTransition &transition)
 
void setSceneTransitionEffect (bool isInDestinationScene, SceneTransitionEffect *effect)
 
ProjectgetProject () const
 
void postConsumeMessageTask (IMessageConsumer *msgConsumer, const Common::SharedPtr< MessageProperties > &msg)
 
void postConsumeCommandTask (Structural *structural, const Common::SharedPtr< MessageProperties > &msg)
 
uint32 allocateRuntimeGUID ()
 
void addWindow (const Common::SharedPtr< Window > &window)
 
void removeWindow (Window *window)
 
void setupDisplayMode (ColorDepthMode displayMode, const Graphics::PixelFormat &pixelFormat)
 
bool isDisplayModeSupported (ColorDepthMode displayMode) const
 
bool switchDisplayMode (ColorDepthMode realDisplayMode, ColorDepthMode fakeDisplayMode)
 
void setDisplayResolution (uint16 width, uint16 height)
 
void getDisplayResolution (uint16 &outWidth, uint16 &outHeight) const
 
ColorDepthMode getRealColorDepth () const
 
ColorDepthMode getFakeColorDepth () const
 
const Graphics::PixelFormatgetRenderPixelFormat () const
 
const Common::SharedPtr< Graphics::MacFontManager > & getMacFontManager () const
 
const Common::SharedPtr< Structural > & getActiveMainScene () const
 
const Common::SharedPtr< Structural > & getActiveSharedScene () const
 
void getSceneStack (Common::Array< Common::SharedPtr< Structural > > &sceneStack) const
 
bool mustDraw () const
 
uint64 getRealTime () const
 
uint64 getPlayTime () const
 
VThreadgetVThread () const
 
void sendMessageOnVThread (const Common::SharedPtr< MessageDispatch > &dispatch)
 
void queueMessage (const Common::SharedPtr< MessageDispatch > &dispatch)
 
void queueOSEvent (const Common::SharedPtr< OSEvent > &osEvent)
 
SchedulergetScheduler ()
 
void getScenesInRenderOrder (Common::Array< Structural *> &scenes) const
 
void instantiateIfAlias (Common::SharedPtr< Modifier > &modifier, const Common::WeakPtr< RuntimeObject > &relinkParent)
 
Common::SharedPtr< WindowfindTopWindow (int32 x, int32 y) const
 
void setVolume (double volume)
 
void onMouseDown (int32 x, int32 y, Actions::MouseButton mButton)
 
void onMouseMove (int32 x, int32 y)
 
void onMouseUp (int32 x, int32 y, Actions::MouseButton mButton)
 
void onKeyboardEvent (const Common::EventType evtType, bool repeat, const Common::KeyState &keyEvt)
 
void onAction (MTropolis::Actions::Action action)
 
const Common::PointgetCachedMousePosition () const
 
void setModifierCursorOverride (uint32 cursorID)
 
void clearModifierCursorOverride ()
 
void forceCursorRefreshOnce ()
 
void setAutoResetCursor (bool enabled)
 
uint getMultiClickCount () const
 
bool isAwaitingSceneTransition () const
 
Common::RandomSourcegetRandom () const
 
WorldManagerInterfacegetWorldManagerInterface () const
 
AssetManagerInterfacegetAssetManagerInterface () const
 
SystemInterfacegetSystemInterface () const
 
ISaveUIProvidergetSaveProvider () const
 
ILoadUIProvidergetLoadProvider () const
 
Audio::MixergetAudioMixer () const
 
HacksgetHacks ()
 
const HacksgetHacks () const
 
void setSceneGraphDirty ()
 
void clearSceneGraphDirty ()
 
bool isSceneGraphDirty () const
 
void addCollider (ICollider *collider)
 
void removeCollider (ICollider *collider)
 
void checkCollisions (ICollider *optRestrictToCollider)
 
void setCursorElement (const Common::WeakPtr< VisualElement > &element)
 
void updateCursorElementPosition ()
 
void addBoundaryDetector (IBoundaryDetector *boundaryDetector)
 
void removeBoundaryDetector (IBoundaryDetector *boundaryDetector)
 
void checkBoundaries ()
 
void addPostEffect (IPostEffect *postEffect)
 
void removePostEffect (IPostEffect *postEffect)
 
const Common::Array< IPostEffect * > & getPostEffects () const
 
const PalettegetGlobalPalette () const
 
void setGlobalPalette (const Palette &palette)
 
void addMouseBlocker ()
 
void removeMouseBlocker ()
 
const Common::StringresolveAttributeIDName (uint32 attribID) const
 
const Common::WeakPtr< Window > & getMainWindow () const
 
const Common::SharedPtr< Graphics::ManagedSurface > & getSaveScreenshotOverride () const
 
void setSaveScreenshotOverride (const Common::SharedPtr< Graphics::ManagedSurface > &screenshot)
 
bool isIdle () const
 
const Common::SharedPtr< SubtitleRenderer > & getSubtitleRenderer () const
 
void queueCloneObject (const Common::WeakPtr< RuntimeObject > &obj)
 
void queueKillObject (const Common::WeakPtr< RuntimeObject > &obj)
 
void queueChangeObjectParent (const Common::WeakPtr< RuntimeObject > &obj, const Common::WeakPtr< RuntimeObject > &newParent)
 
void hotLoadScene (Structural *structural)
 

The documentation for this class was generated from the following file: