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void | addMesh (Common::SharedPtr< TeMesh > mesh) |
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TeIntrusivePtr< TeModelAnimation > | anim () |
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void | blendAnim (TeIntrusivePtr< TeModelAnimation > &anim, float amount, bool repeat) |
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void | blendMesh (const Common::String &s1, const Common::String &s2, float amount) |
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int | checkFileType (Common::SeekableReadStream &instream) const |
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void | create () |
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void | destroy () |
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void | draw () override |
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int | findModelBone (const Common::String &bname) |
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int | findOrAddWeights (const Common::Array< weightElement > &weights) |
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void | forceMatrix (const TeMatrix4x4 &matrix) |
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TeTRS | getBone (TeIntrusivePtr< TeModelAnimation > anim, uint num) |
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void | invertNormals () |
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bool | load (const Common::Path &path) |
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bool | load (Common::SeekableReadStream &stream) |
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bool | loadWeights (Common::ReadStream &stream, Common::Array< weightElement > &weights) |
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bool | loadMesh (Common::SeekableReadStream &stream, TeMesh &mesh) |
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void | removeAnim () |
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void | update () |
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void | saveBone (Common::SeekableWriteStream &stream, uint boneno) |
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void | saveMesh (Common::SeekableWriteStream &stream, const TeMesh &mesh) |
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void | saveModel (Common::SeekableWriteStream &stream, uint num) |
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void | saveWeights (Common::SeekableWriteStream &stream, const Common::Array< weightElement > weights) |
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void | setAnim (TeIntrusivePtr< TeModelAnimation > &anim, bool repeat) |
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virtual void | setColor (const TeColor &col) override |
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void | setQuad (const TeIntrusivePtr< Te3DTexture > &tex, const Common::Array< TeVector3f32 > &verts, const TeColor &col) |
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void | setVertexAnim (TeIntrusivePtr< TeModelVertexAnimation > &anim, bool repeat) |
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void | setVisibleByName (const Common::String &mname, bool vis) |
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TeMatrix4x4 | skinOffset (uint boneno) const |
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TeSignal2Param< const Common::String &, TeMatrix4x4 & > & | bonesUpdatedSignal () |
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Common::Array< BonesBlender * > & | boneBlenders () |
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Common::Array< Common::SharedPtr< TeMesh > > & | meshes () |
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TeIntrusivePtr< TeTiledTexture > | tiledTexture () |
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void | setEnableLights (bool val) |
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void | setTexturePath (const Common::Path &path) |
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void | setMeshCount (uint count) |
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virtual void | addChild (Te3DObject2 *newChild) |
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virtual void | addChildBefore (Te3DObject2 *newChild, const Te3DObject2 *ref) |
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virtual Te3DObject2 * | child (int offset) |
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int | childCount () |
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int | childIndex (Te3DObject2 *childToFind) const |
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const Common::Array< Te3DObject2 * > & | childList () const |
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bool | childListChanged () const |
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const TeColor & | color () const |
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bool | colorInheritance () const |
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const Common::String & | name () const |
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virtual bool | onParentWorldColorChanged () |
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bool | onParentWorldTransformationMatrixChanged () |
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bool | onWorldVisibleChangedSlot () |
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TeSignal0Param & | onPositionChanged () |
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TeSignal0Param & | onSizeChanged () |
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TeSignal0Param & | onWorldColorChanged () |
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TeSignal0Param & | onWorldTransformationMatrixChanged () |
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TeSignal0Param & | onWorldVisibleChanged () |
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Te3DObject2 * | parent () |
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virtual TeVector3f32 | position () |
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virtual void | removeChild (Te3DObject2 *toRemove) |
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virtual void | removeChildren () |
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void | rotate (const TeQuaternion &rot) |
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const TeQuaternion & | rotation () |
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const TeVector3f32 & | scale () const |
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virtual void | setColorInheritance (bool val) |
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virtual bool | setName (const Common::String &newName) |
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virtual void | setParent (Te3DObject2 *newparent) |
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virtual void | setPosition (const TeVector3f32 &pos) |
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virtual void | setPositionFast (const TeVector3f32 &pos) |
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virtual void | setRotation (const TeQuaternion &rot) |
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virtual void | setScale (const TeVector3f32 &newScale) |
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virtual void | setSize (const TeVector3f32 &newSize) |
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void | setVisible (bool visible) |
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virtual void | setZPosition (float zpos) |
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virtual TeVector3f32 | size () |
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TeMatrix4x4 | transformationMatrix () |
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virtual void | translate (const TeVector3f32 &vec) |
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virtual void | updateZ () |
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virtual bool | visible () const |
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TeColor | worldColor () |
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virtual TeVector3f32 | worldPosition () |
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TeQuaternion | worldRotation () |
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TeVector3f32 | worldScale () |
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virtual TeMatrix4x4 | worldTransformationMatrix () |
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virtual bool | worldVisible () |
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virtual float | xSize () |
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virtual float | ySize () |
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virtual float | zSize () |
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void | deleteLater () |
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void | generateAccessName () |
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const Common::Path & | getAccessName () const |
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void | setAccessName (const Common::Path &name) |
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bool | decrementCounter () |
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void | incrementCounter () |
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void | resetCounter () |
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