22 #ifndef GRIM_ANIMATION_H 23 #define GRIM_ANIMATION_H 25 #include "engines/grim/keyframe.h" 50 void play(RepeatMode repeatMode);
51 void fade(FadeMode fadeMode,
int fadeLength);
52 void pause(
bool pause);
54 bool getIsActive()
const;
55 FadeMode getFadeMode()
const;
57 int update(uint time);
59 void saveState(
SaveGame *state)
const;
71 RepeatMode _repeatMode;
82 void addAnimation(
Animation *anim,
int pr1,
int pr2);
83 void removeAnimation(
const Animation *anim);
85 void animate(
ModelNode *hier,
int numNodes);
88 struct AnimationEntry {
Definition: animation.h:78
Definition: savegame.h:33
Definition: animation.h:32