ScummVM API documentation
Wintermute::XModel Member List

This is the complete list of members for Wintermute::XModel, including all inherited members.

_activeCursor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_alphaColor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_animationSets (defined in Wintermute::XModel)Wintermute::XModel
_autoSoundPanning (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_blendMode (defined in Wintermute::BaseObject)Wintermute::BaseObject
_boundingRect (defined in Wintermute::XModel)Wintermute::XModel
_caption (defined in Wintermute::BaseObject)Wintermute::BaseObject
_channels (defined in Wintermute::XModel)Wintermute::XModelprotected
_cursor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_editorAlwaysRegister (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_editorOnly (defined in Wintermute::BaseObject)Wintermute::BaseObject
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorSelected (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_freezable (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_iD (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_is3D (defined in Wintermute::BaseObject)Wintermute::BaseObject
_lastWorldMat (defined in Wintermute::XModel)Wintermute::XModel
_matSprites (defined in Wintermute::XModel)Wintermute::XModelprotected
_mergedModels (defined in Wintermute::XModel)Wintermute::XModelprotected
_movable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_nonIntMouseEvents (defined in Wintermute::BaseObject)Wintermute::BaseObject
_owner (defined in Wintermute::XModel)Wintermute::XModel
_parentModel (defined in Wintermute::XModel)Wintermute::XModel
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_posX (defined in Wintermute::BaseObject)Wintermute::BaseObject
_posY (defined in Wintermute::BaseObject)Wintermute::BaseObject
_ready (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rect (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rectSet (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_refCount (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_registrable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_relativeRotate (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_relativeScale (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rootFrame (defined in Wintermute::XModel)Wintermute::XModelprotected
_rotatable (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rotate (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rotateValid (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_saveState (defined in Wintermute::BaseObject)Wintermute::BaseObject
_scale (defined in Wintermute::BaseObject)Wintermute::BaseObject
_scaleX (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_scaleY (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_scProp (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_scripts (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
_scValue (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_sFX (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam1 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam2 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam3 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam4 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXStart (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXType (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXVolume (defined in Wintermute::BaseObject)Wintermute::BaseObject
_shadowable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_sharedCursors (defined in Wintermute::BaseObject)Wintermute::BaseObject
_soundEvent (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_ticksPerSecond (defined in Wintermute::XModel)Wintermute::XModel
_zoomable (defined in Wintermute::BaseObject)Wintermute::BaseObject
addScript(const char *filename) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
afterMove() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
applyEvent(const char *eventName, bool unbreakable=false) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseObject(BaseGame *inGame) (defined in Wintermute::BaseObject)Wintermute::BaseObject
BaseScriptable(BaseGame *inGame, bool noValue=false, bool persistable=true) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
BaseScriptHolder(BaseGame *inGame) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
canHandleEvent(const char *eventName) const (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
canHandleMethod(const char *eventMethod) const override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
cleanup() (defined in Wintermute::BaseObject)Wintermute::BaseObject
debuggerToString() const (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
display() (defined in Wintermute::BaseObject)Wintermute::BaseObjectinlinevirtual
getAnimationSetByName(const Common::String &name) (defined in Wintermute::XModel)Wintermute::XModel
getBoneMatrix(const char *boneName) (defined in Wintermute::XModel)Wintermute::XModel
getCaption(int caseVal=1) (defined in Wintermute::BaseObject)Wintermute::BaseObject
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getExtendedFlag(const char *flagName) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
getFilename() (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolderinline
getHeight() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
getRootFrame() (defined in Wintermute::XModel)Wintermute::XModel
handleKeypress(Common::Event *event, bool printable=false) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
handleMouse(TMouseEvent event, TMouseButton button) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
handleMouseWheel(int32 delta) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
initializeSimple() (defined in Wintermute::XModel)Wintermute::XModel
invalidateDeviceObjects() override (defined in Wintermute::XModel)Wintermute::XModelvirtual
invokeMethodThread(const char *methodName) override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
isAnimPending(char *animName=nullptr) (defined in Wintermute::XModel)Wintermute::XModel
isAnimPending(int channel, const char *animName=nullptr) (defined in Wintermute::XModel)Wintermute::XModel
isReady() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
isTransparentAt(int x, int y) (defined in Wintermute::XModel)Wintermute::XModel
kDefaultTicksPerSecond (defined in Wintermute::XModel)Wintermute::XModelstatic
listen(BaseScriptHolder *param1, uint32 param2) override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
loadAnimation(const Common::String &filename, XFileData *xobj, AnimationSet *parentAnimSet=nullptr) (defined in Wintermute::XModel)Wintermute::XModel
loadAnimationSet(const Common::String &filename, XFileData *xobj) (defined in Wintermute::XModel)Wintermute::XModel
loadFromFile(const Common::String &filename, XModel *parentModel=nullptr) (defined in Wintermute::XModel)Wintermute::XModel
loadName(BaseNamedObject *obj, XFileData *data) (defined in Wintermute::XModel)Wintermute::XModelstatic
loadName(Common::String &targetStr, XFileData *data) (defined in Wintermute::XModel)Wintermute::XModelstatic
makeFreezable(bool freezable) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
mergeFromFile(const Common::String &filename) (defined in Wintermute::XModel)Wintermute::XModel
parseAnim(byte *buffer) (defined in Wintermute::XModel)Wintermute::XModel
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
parseEvent(AnimationSet *anim, byte *buffer) (defined in Wintermute::XModel)Wintermute::XModel
parseProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
pauseSFX() (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
playAnim(int channel, const Common::String &anim, uint32 transitionTime=0, bool forceReset=false, uint32 stopTransitionTime=0) (defined in Wintermute::XModel)Wintermute::XModel
playSFX(const char *filename, bool looping=false, bool playNow=true, const char *eventName=nullptr, uint32 loopStart=0) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
removeScript(ScScript *script) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
render() (defined in Wintermute::XModel)Wintermute::XModel
renderFlatShadowModel() (defined in Wintermute::XModel)Wintermute::XModel
reset() (defined in Wintermute::XModel)Wintermute::XModel
resetSoundPan() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
restoreDeviceObjects() override (defined in Wintermute::XModel)Wintermute::XModelvirtual
resumeSFX() (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
saveAsText(BaseDynamicBuffer *buffer, int indent) override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
scCompare(BaseScriptable *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scDebuggerDesc(char *buf, int bufSize) override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
scGetProperty(const Common::String &name) override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
scSetBool(bool val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetFloat(double val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetInt(int val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetProperty(const char *name, ScValue *value) override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
scSetString(const char *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToBool() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToFloat() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToInt() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToMemBuffer() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToString() override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
sendEvent(const char *eventName) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
setActiveCursor(const char *filename) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setCaption(const char *caption, int caseVal=1) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setCursor(const char *filename) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setFilename(const char *filename) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
setMaterialSprite(const char *materialName, const char *spriteFilename) (defined in Wintermute::XModel)Wintermute::XModel
setMaterialTheora(const char *materialName, const char *theoraFilename) (defined in Wintermute::XModel)Wintermute::XModel
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
setSFXTime(uint32 time) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setSFXVolume(int volume) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setSoundEvent(const char *eventName) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
showCursor() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
stopAnim(int channel, uint32 transitionTime) (defined in Wintermute::XModel)Wintermute::XModel
stopAnim(uint32 transitionTime) (defined in Wintermute::XModel)Wintermute::XModel
stopSFX(bool deleteSound=true) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
unloadAnimation(const char *animName) (defined in Wintermute::XModel)Wintermute::XModel
update() override (defined in Wintermute::XModel)Wintermute::XModelvirtual
updateOneSound(BaseSound *sound) (defined in Wintermute::BaseObject)Wintermute::BaseObject
updateShadowVol(ShadowVolume *shadow, Math::Matrix4 &modelMat, const Math::Vector3d &light, float extrusionDepth) (defined in Wintermute::XModel)Wintermute::XModel
updateSounds() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
XModel(BaseGame *inGame, BaseObject *owner) (defined in Wintermute::XModel)Wintermute::XModel
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~BaseObject() override (defined in Wintermute::BaseObject)Wintermute::BaseObject
~BaseScriptable() override (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
~BaseScriptHolder() override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
~XModel() (defined in Wintermute::XModel)Wintermute::XModelvirtual