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| XModel (BaseGame *inGame, BaseObject *owner) |
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bool | loadFromFile (const Common::String &filename, XModel *parentModel=nullptr) |
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bool | mergeFromFile (const Common::String &filename) |
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bool | loadAnimationSet (const Common::String &filename, XFileData *xobj) |
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bool | loadAnimation (const Common::String &filename, XFileData *xobj, AnimationSet *parentAnimSet=nullptr) |
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bool | update () override |
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bool | render () |
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bool | renderFlatShadowModel () |
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bool | reset () |
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bool | updateShadowVol (ShadowVolume *shadow, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) |
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bool | playAnim (int channel, const Common::String &anim, uint32 transitionTime=0, bool forceReset=false, uint32 stopTransitionTime=0) |
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bool | isAnimPending (char *animName=nullptr) |
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bool | isAnimPending (int channel, const char *animName=nullptr) |
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bool | isTransparentAt (int x, int y) |
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bool | parseAnim (byte *buffer) |
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bool | parseEvent (AnimationSet *anim, byte *buffer) |
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AnimationSet * | getAnimationSetByName (const Common::String &name) |
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bool | stopAnim (int channel, uint32 transitionTime) |
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bool | stopAnim (uint32 transitionTime) |
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DXMatrix * | getBoneMatrix (const char *boneName) |
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FrameNode * | getRootFrame () |
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bool | setMaterialSprite (const char *materialName, const char *spriteFilename) |
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bool | setMaterialTheora (const char *materialName, const char *theoraFilename) |
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bool | setMaterialEffect (const char *materialName, const char *effectFilename) |
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bool | removeMaterialEffect (const char *materialName) |
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bool | setMaterialEffectParam (const char *materialName, const char *paramName, ScValue *val) |
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bool | setMaterialEffectParam (const char *materialName, const char *paramName, DXVector4 val) |
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bool | initializeSimple () |
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bool | invalidateDeviceObjects () override |
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bool | restoreDeviceObjects () override |
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bool | unloadAnimation (const char *animName) |
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virtual bool | afterMove () |
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virtual bool | isReady () |
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virtual bool | getExtendedFlag (const char *flagName) |
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virtual bool | resetSoundPan () |
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virtual bool | updateSounds () |
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bool | updateOneSound (BaseSound *sound) |
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virtual bool | handleMouseWheel (int32 delta) |
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virtual bool | handleMouse (TMouseEvent event, TMouseButton button) |
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virtual bool | handleKeypress (Common::Event *event, bool printable=false) |
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virtual int32 | getHeight () |
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bool | setCursor (const char *filename) |
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bool | setActiveCursor (const char *filename) |
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bool | cleanup () |
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const char * | getCaption (int caseVal=1) |
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void | setCaption (const char *caption, int caseVal=1) |
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virtual bool | showCursor () |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | listen (BaseScriptHolder *param1, uint32 param2) override |
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| BaseObject (BaseGame *inGame) |
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virtual bool | display () |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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| BaseScriptHolder (BaseGame *inGame) |
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ScScript * | invokeMethodThread (const char *methodName) override |
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virtual void | makeFreezable (bool freezable) |
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bool | canHandleEvent (const char *eventName) const |
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bool | canHandleMethod (const char *eventMethod) const override |
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bool | cleanup () |
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bool | removeScript (ScScript *script) |
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bool | addScript (const char *filename) |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | applyEvent (const char *eventName, bool unbreakable=false) |
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void | setFilename (const char *filename) |
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const char * | getFilename () |
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bool | parseProperty (char *buffer, bool complete=true) |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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void | scDebuggerDesc (char *buf, int bufSize) override |
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virtual bool | sendEvent (const char *eventName) |
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| BaseScriptable (BaseGame *inGame, bool noValue=false, bool persistable=true) |
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virtual void * | scToMemBuffer () |
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virtual int | scToInt () |
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virtual double | scToFloat () |
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virtual bool | scToBool () |
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virtual void | scSetString (const char *val) |
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virtual void | scSetInt (int val) |
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virtual void | scSetFloat (double val) |
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virtual void | scSetBool (bool val) |
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virtual int | scCompare (BaseScriptable *val) |
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virtual Common::String | debuggerToString () const |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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const char * | getName () const |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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