This is the complete list of members for Crab::Game, including all inherited members.
autoSave() (defined in Crab::Game) | Crab::Game | inlinevirtual |
draw() (defined in Crab::Game) | Crab::Game | virtual |
Game() (defined in Crab::Game) | Crab::Game | inline |
handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) (defined in Crab::Game) | Crab::Game | virtual |
init(const Common::Path &filename) (defined in Crab::Game) | Crab::Game | |
internalEvents(bool &shouldChangeState, GameStateID &newStateId) (defined in Crab::Game) | Crab::Game | virtual |
loadGame() (defined in Crab::Game) | Crab::Game | |
loadState(Common::SeekableReadStream *stream) (defined in Crab::Game) | Crab::Game | |
saveState(Common::SeekableWriteStream *stream) (defined in Crab::Game) | Crab::Game | |
setUI() (defined in Crab::Game) | Crab::Game | virtual |
startNewGame() (defined in Crab::Game) | Crab::Game | |
~GameState() (defined in Crab::GameState) | Crab::GameState | inlinevirtual |