22 #ifndef TETRAEDGE_TE_TE_LUA_GUI_H 23 #define TETRAEDGE_TE_TE_LUA_GUI_H 25 #include "common/str.h" 26 #include "common/hashmap.h" 27 #include "common/hash-str.h" 28 #include "tetraedge/te/te_button_layout.h" 29 #include "tetraedge/te/te_checkbox_layout.h" 30 #include "tetraedge/te/te_clip_layout.h" 31 #include "tetraedge/te/te_color.h" 32 #include "tetraedge/te/te_curve_anim2.h" 33 #include "tetraedge/te/te_extended_text_layout.h" 34 #include "tetraedge/te/te_i_3d_object2.h" 35 #include "tetraedge/te/te_i_layout.h" 36 #include "tetraedge/te/te_i_text_layout.h" 37 #include "tetraedge/te/te_layout.h" 38 #include "tetraedge/te/te_list_layout.h" 39 #include "tetraedge/te/te_lua_context.h" 40 #include "tetraedge/te/te_lua_script.h" 41 #include "tetraedge/te/te_object.h" 42 #include "tetraedge/te/te_quaternion.h" 43 #include "tetraedge/te/te_scrolling_layout.h" 44 #include "tetraedge/te/te_sprite_layout.h" 45 #include "tetraedge/te/te_text_layout.h" 46 #include "tetraedge/te/te_vector3f32.h" 47 #include "tetraedge/te/te_variant.h" 58 virtual void enter() {};
59 virtual void leave() {};
100 bool loaded()
const {
return _loaded; }
101 const Common::Path &scriptPath()
const {
return _scriptPath; }
128 #endif // TETRAEDGE_TE_TE_LUA_GUI_H Definition: te_i_text_layout.h:30
Definition: te_list_layout.h:29
Definition: detection.h:27
Definition: te_lua_gui.h:51
Definition: te_curve_anim2.h:36
Definition: te_object.h:29
Definition: te_lua_script.h:33
Definition: te_layout.h:35
Definition: te_extended_text_layout.h:32
Definition: te_variant.h:30
Definition: te_checkbox_layout.h:30
Definition: te_lua_context.h:42
Definition: te_clip_layout.h:30
Definition: te_sprite_layout.h:30