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| cInventorySlot (cInit *apInit, const cVector2f &avPos, bool abEquip, int alIndex) |
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void | OnDraw () |
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void | OnMouseOver () |
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void | OnMouseDown (eMButton aButton) |
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void | OnMouseUp (eMButton aButton) |
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void | OnDoubleClick (eMButton aButton) |
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void | OnUpdate (float afTimeStep) |
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void | OnShortcutDown (int alNum) |
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cInventoryItem * | GetItem () |
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void | SetItem (cInventoryItem *apItem) |
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void | SetIndex (int alX) |
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void | SetEquip (bool abX) |
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void | SetEquipIndex (int alX) |
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int | GetEquipIndex () |
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| iInventoryWidget (cInit *apInit, const cRect2f &aRect, cGfxObject *apGfxObject, float afZ) |
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virtual void | Draw () |
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cRect2f & | GetRect () |
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cGfxObject * | GetGfxObject () |
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The documentation for this class was generated from the following file: