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virtual | ~SceneInfo () |
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void | load (int sceneId, int variant, const Common::String &resName, int flags, DepthSurface &depthSurface, BaseSurface &bgSurface) |
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void | loadPalette (int sceneId, int artFileNum, const Common::String &resName, int flags, BaseSurface &bgSurface) |
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void | loadMadsV1Background (int sceneId, const Common::String &resName, int flags, BaseSurface &bgSurface) |
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void | loadMadsV2Background (int sceneId, const Common::String &resName, int flags, BaseSurface &bgSurface) |
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static SceneInfo * | init (MADSEngine *vm) |
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int | _sceneId |
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int | _artFileNum |
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int | _depthStyle |
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int | _width |
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int | _height |
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int | _yBandsEnd |
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int | _yBandsStart |
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int | _maxScale |
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int | _minScale |
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int | _depthList [15] |
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int | _field4A |
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int | _usageIndex |
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Common::Array< PaletteCycle > | _paletteCycles |
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WalkNodeList | _nodes |
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MADSEngine * | _vm |
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◆ SceneInfoNebular()
MADS::Nebular::SceneInfoNebular::SceneInfoNebular |
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MADSEngine * |
vm | ) |
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inlineprotected |
◆ loadCodes() [1/2]
void MADS::Nebular::SceneInfoNebular::loadCodes |
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BaseSurface & |
depthSurface, |
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int |
variant |
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) |
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overrideprotectedvirtual |
Loads the given surface with depth information of a given scene
- Parameters
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depthSurface | Depth/walk surface |
variant | Variant number to load |
Implements MADS::SceneInfo.
◆ loadCodes() [2/2]
Loads the given surface with depth information of a given scene
- Parameters
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depthSurface | Depth/walk surface |
stream | Stream to load the data from |
Implements MADS::SceneInfo.
The documentation for this class was generated from the following file: