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void | begin () |
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void | end () |
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static void | modeUnStack () |
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static void | modeUnStack (int StopHere) |
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static int | getStack (GameMode **saveStackPtr) |
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static void | SetStack (GameMode *modeFirst,...) |
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static void | SetStack (GameMode **newStack, int newStackSize) |
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static bool | update () |
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static void | modeStack (GameMode *AddThisMode) |
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static void | modeSwitch () |
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GameMode * | _prev |
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int16 | _nestable |
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void(* | _setup )() |
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void(* | _cleanup )() |
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void(* | _handleTask )() |
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void(* | _handleKey )(int16 key, int16 qual) |
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void(* | _draw )() |
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static GameMode * | _modeStackPtr [kMax_Modes] |
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static int | _modeStackCtr |
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static GameMode * | _newmodeStackPtr [kMax_Modes] |
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static int | _newmodeStackCtr |
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static int | _newmodeFlag |
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static GameMode * | _currentMode |
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static GameMode * | _newMode |
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The documentation for this class was generated from the following file: