ScummVM API documentation
Material_DiffuseAdditive2D.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_MATERIAL_DIFFUSE_ADDITIVE2D_H
29 #define HPL_MATERIAL_DIFFUSE_ADDITIVE2D_H
30 
31 #include "hpl1/engine/graphics/Material.h"
32 
33 namespace hpl {
34 
36 public:
37  cMaterial_DiffuseAdditive2D(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
38  cImageManager *apImageManager, cTextureManager *apTextureManager,
39  cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
40  eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
42 
43  void Compile();
44  bool StartRendering(eMaterialRenderType mType, iCamera *apCam, iLight *pLight);
45  void EndRendering(eMaterialRenderType mType);
46  tVtxBatchFlag GetBatchFlags(eMaterialRenderType mType);
47  bool NextPass(eMaterialRenderType mType);
48  bool HasMultiplePasses(eMaterialRenderType mType);
49 
50  bool UsesType(eMaterialRenderType aType);
51 
52  eMaterialType GetType(eMaterialRenderType mType);
53  void EditVertexes(eMaterialRenderType mType, iCamera *apCam, iLight *pLight,
54  tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd);
55 
56 private:
57 };
58 
60 public:
61  bool IsCorrect(tString asName) {
62  if (cString::ToLowerCase(asName) == "diffadditive2d")
63  return true;
64  return false;
65  }
66 
67  iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
68  cImageManager *apImageManager, cTextureManager *apTextureManager,
69  cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
70  eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
71  return hplNew(cMaterial_DiffuseAdditive2D, (asName, apLowLevelGraphics,
72  apImageManager, apTextureManager, apRenderer,
73  apProgramManager, aPicture, apRenderer3D));
74  }
75 };
76 
77 } // namespace hpl
78 
79 #endif // HPL_MATERIAL_DIFFUSE_ADDITIVE_H
Definition: AI.h:36
bool HasMultiplePasses(eMaterialRenderType mType)
Definition: Material.h:390
bool NextPass(eMaterialRenderType mType)
Definition: str.h:59
eMaterialType GetType(eMaterialRenderType mType)
static tString ToLowerCase(tString aString)
Definition: GpuProgramManager.h:39
void EndRendering(eMaterialRenderType mType)
tVtxBatchFlag GetBatchFlags(eMaterialRenderType mType)
Definition: Material_DiffuseAdditive2D.h:59
Definition: Material_DiffuseAdditive2D.h:35
Definition: Light.h:38
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
Definition: TextureManager.h:47
Definition: ImageManager.h:48
Definition: Camera.h:43
Definition: Material.h:203
bool StartRendering(eMaterialRenderType mType, iCamera *apCam, iLight *pLight)
Definition: LowLevelGraphics.h:200