ScummVM API documentation
Material_DiffuseAdditive2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MATERIAL_DIFFUSE_ADDITIVE2D_H
29#define HPL_MATERIAL_DIFFUSE_ADDITIVE2D_H
30
31#include "hpl1/engine/graphics/Material.h"
32
33namespace hpl {
34
36public:
37 cMaterial_DiffuseAdditive2D(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
38 cImageManager *apImageManager, cTextureManager *apTextureManager,
39 cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
40 eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
42
43 void Compile();
44 bool StartRendering(eMaterialRenderType mType, iCamera *apCam, iLight *pLight);
45 void EndRendering(eMaterialRenderType mType);
46 tVtxBatchFlag GetBatchFlags(eMaterialRenderType mType);
47 bool NextPass(eMaterialRenderType mType);
48 bool HasMultiplePasses(eMaterialRenderType mType);
49
50 bool UsesType(eMaterialRenderType aType);
51
52 eMaterialType GetType(eMaterialRenderType mType);
53 void EditVertexes(eMaterialRenderType mType, iCamera *apCam, iLight *pLight,
54 tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd);
55
56private:
57};
58
60public:
61 bool IsCorrect(tString asName) {
62 if (cString::ToLowerCase(asName) == "diffadditive2d")
63 return true;
64 return false;
65 }
66
67 iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
68 cImageManager *apImageManager, cTextureManager *apTextureManager,
69 cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
70 eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
71 return hplNew(cMaterial_DiffuseAdditive2D, (asName, apLowLevelGraphics,
72 apImageManager, apTextureManager, apRenderer,
73 apProgramManager, aPicture, apRenderer3D));
74 }
75};
76
77} // namespace hpl
78
79#endif // HPL_MATERIAL_DIFFUSE_ADDITIVE_H
Definition: str.h:59
Definition: GpuProgramManager.h:39
Definition: ImageManager.h:48
Definition: Material_DiffuseAdditive2D.h:35
void EndRendering(eMaterialRenderType mType)
bool HasMultiplePasses(eMaterialRenderType mType)
tVtxBatchFlag GetBatchFlags(eMaterialRenderType mType)
eMaterialType GetType(eMaterialRenderType mType)
bool NextPass(eMaterialRenderType mType)
bool StartRendering(eMaterialRenderType mType, iCamera *apCam, iLight *pLight)
Definition: Material_DiffuseAdditive2D.h:59
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
static tString ToLowerCase(tString aString)
Definition: TextureManager.h:47
Definition: Camera.h:43
Definition: Light.h:38
Definition: LowLevelGraphics.h:200
Definition: Material.h:203
Definition: Material.h:390