ScummVM API documentation
gfx_opengl_shaders.h
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21 
22 #ifndef FREESCAPE_GFX_OPENGL_SHADERS_H
23 #define FREESCAPE_GFX_OPENGL_SHADERS_H
24 
25 #include "graphics/opengl/shader.h"
26 #include "graphics/opengl/system_headers.h"
27 #include "math/vector3d.h"
28 #include "math/vector2d.h"
29 
30 #include "freescape/gfx.h"
31 
32 namespace Freescape {
33 
35 public:
36  OpenGLShaderRenderer(int screenW, int screenH, Common::RenderMode renderMode, bool authenticGraphics);
37  virtual ~OpenGLShaderRenderer();
38 
39  Math::Matrix4 _projectionMatrix;
40  Math::Matrix4 _modelViewMatrix;
41  Math::Matrix4 _mvpMatrix;
42 
43  struct Vertex {
44  GLfloat x;
45  GLfloat y;
46  GLfloat z;
47  };
48 
49  void copyToVertexArray(uint idx, const Math::Vector3d &src) {
50  assert(idx < kVertexArraySize);
51  _verts[idx].x = src.x(); _verts[idx].y = src.y(); _verts[idx].z = src.z();
52  }
53 
54  Vertex *_verts;
55 
56  struct Coord {
57  GLfloat x;
58  GLfloat y;
59  };
60 
61  OpenGL::Shader *_triangleShader;
62  OpenGL::Shader *_bitmapShader;
63  GLuint _triangleVBO;
64  GLuint _bitmapVBO;
65  int _variableStippleArray[64];
66 
67  virtual void init() override;
68  virtual void clear(uint8 r, uint8 g, uint8 b, bool ignoreViewport = false) override;
69  virtual void setViewport(const Common::Rect &rect) override;
70  virtual Common::Point nativeResolution() override;
71  virtual void positionCamera(const Math::Vector3d &pos, const Math::Vector3d &interest) override;
72  virtual void updateProjectionMatrix(float fov, float aspectRatio, float nearClipPlane, float farClipPlane) override;
73 
74  virtual void useColor(uint8 r, uint8 g, uint8 b) override;
75  virtual void polygonOffset(bool enabled) override;
76  virtual void depthTesting(bool enabled) override;
77 
78  virtual void setStippleData(byte *data) override;
79  virtual void useStipple(bool enabled) override;
80 
81  Texture *createTexture(const Graphics::Surface *surface) override;
82  void freeTexture(Texture *texture) override;
83  virtual void drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture) override;
84 
85  virtual void renderSensorShoot(byte color, const Math::Vector3d sensor, const Math::Vector3d player, const Common::Rect viewPort) override;
86  virtual void renderPlayerShootBall(byte color, const Common::Point position, int frame, const Common::Rect viewPort) override;
87  virtual void renderPlayerShootRay(byte color, const Common::Point position, const Common::Rect viewPort) override;
88  void drawCelestialBody(Math::Vector3d position, float radius, uint8 color) override;
89 
90  virtual void renderCrossair(const Common::Point crossairPosition) override;
91 
92  virtual void renderFace(const Common::Array<Math::Vector3d> &vertices) override;
93 
94  virtual void flipBuffer() override;
95  virtual void drawFloor(uint8 color) override;
96 
97  virtual Graphics::Surface *getScreenshot() override;
98 };
99 
100 } // End of namespace Freescape
101 
102 #endif // FREESCAPE_GFX_OPENGL_SHADERS_H
Definition: surface.h:67
Definition: area.h:36
virtual void positionCamera(const Math::Vector3d &pos, const Math::Vector3d &interest) override
Definition: gfx_opengl_shaders.h:43
RenderMode
Definition: rendermode.h:48
Definition: rect.h:144
virtual void flipBuffer() override
Definition: gfx_opengl_shaders.h:56
Definition: gfx_opengl_shaders.h:34
Definition: shader.h:56
Definition: gfx.h:60
Definition: rect.h:45
Definition: gfx.h:45