ScummVM API documentation
Freescape::OpenGLShaderRenderer Class Reference
Inheritance diagram for Freescape::OpenGLShaderRenderer:
Freescape::Renderer

Classes

struct  Coord
 
struct  Vertex
 

Public Member Functions

 OpenGLShaderRenderer (int screenW, int screenH, Common::RenderMode renderMode, bool authenticGraphics)
 
void copyToVertexArray (uint idx, const Math::Vector3d &src)
 
virtual void init () override
 
virtual void clear (uint8 r, uint8 g, uint8 b, bool ignoreViewport=false) override
 
virtual void setViewport (const Common::Rect &rect) override
 
virtual Common::Point nativeResolution () override
 
virtual void positionCamera (const Math::Vector3d &pos, const Math::Vector3d &interest) override
 
virtual void updateProjectionMatrix (float fov, float yminValue, float ymaxValue, float nearClipPlane, float farClipPlane) override
 
virtual void useColor (uint8 r, uint8 g, uint8 b) override
 
virtual void polygonOffset (bool enabled) override
 
virtual void depthTesting (bool enabled) override
 
virtual void setStippleData (byte *data) override
 
virtual void useStipple (bool enabled) override
 
TexturecreateTexture (const Graphics::Surface *surface) override
 
void freeTexture (Texture *texture) override
 
virtual void drawTexturedRect2D (const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture) override
 
virtual void renderSensorShoot (byte color, const Math::Vector3d sensor, const Math::Vector3d player, const Common::Rect viewPort) override
 
virtual void renderPlayerShootBall (byte color, const Common::Point position, int frame, const Common::Rect viewPort) override
 
virtual void renderPlayerShootRay (byte color, const Common::Point position, const Common::Rect viewPort) override
 
void drawCelestialBody (Math::Vector3d position, float radius, uint8 color) override
 
virtual void renderCrossair (const Common::Point crossairPosition) override
 
virtual void renderFace (const Common::Array< Math::Vector3d > &vertices) override
 
virtual void flipBuffer () override
 
virtual void drawFloor (uint8 color) override
 
virtual Graphics::SurfacegetScreenshot () override
 
- Public Member Functions inherited from Freescape::Renderer
 Renderer (int screenW, int screenH, Common::RenderMode renderMode, bool authenticGraphics)
 
Graphics::SurfaceconvertImageFormatIfNecessary (Graphics::ManagedSurface *surface)
 
virtual void renderCube (const Math::Vector3d &position, const Math::Vector3d &size, Common::Array< uint8 > *colours, Common::Array< uint8 > *ecolours, float offset=0.0)
 
virtual void renderRectangle (const Math::Vector3d &position, const Math::Vector3d &size, Common::Array< uint8 > *colours, Common::Array< uint8 > *ecolours, float offset=0.0)
 
virtual void renderPolygon (const Math::Vector3d &origin, const Math::Vector3d &size, const Common::Array< float > *ordinates, Common::Array< uint8 > *colours, Common::Array< uint8 > *ecolours, float offset=0.0)
 
virtual void renderPyramid (const Math::Vector3d &origin, const Math::Vector3d &size, const Common::Array< float > *ordinates, Common::Array< uint8 > *colours, Common::Array< uint8 > *ecolours, int type)
 
void setColorRemaps (ColorReMap *colorRemaps)
 
virtual void drawBackground (uint8 color)
 
void drawEclipse (uint8 color1, uint8 color2, float difference)
 
virtual void drawSkybox (Texture *texture, Math::Vector3d camera)
 
Common::Rect viewport () const
 
void readFromPalette (uint8 index, uint8 &r, uint8 &g, uint8 &b)
 
void setPaletteValue (uint8 index, uint8 r, uint8 g, uint8 b)
 
uint8 indexFromColor (uint8 r, uint8 g, uint8 b)
 
uint8 mapEGAColor (uint8 index)
 
bool getRGBAt (uint8 index, uint8 ecolor, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple)
 
bool getRGBAtC64 (uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2)
 
bool getRGBAtCGA (uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple)
 
bool getRGBAtCPC (uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple)
 
bool getRGBAtEGA (uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2)
 
bool getRGBAtZX (uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple)
 
void extractCPCIndexes (uint8 cm1, uint8 cm2, uint8 &i1, uint8 &i2)
 
void extractC64Indexes (uint8 cm1, uint8 cm2, uint8 &i1, uint8 &i2)
 
void selectColorFromFourColorPalette (uint8 index, uint8 &r1, uint8 &g1, uint8 &b1)
 
void setColorMap (ColorMap *colorMap_)
 
void clearColorPairArray ()
 
void fillColorPairArray ()
 
Math::Matrix4 getMvpMatrix () const
 
void flipVertical (Graphics::Surface *s)
 
bool computeScreenViewport ()
 

Public Attributes

Math::Matrix4 _projectionMatrix
 
Math::Matrix4 _modelViewMatrix
 
Math::Matrix4 _mvpMatrix
 
Vertex_verts
 
OpenGL::Shader_triangleShader
 
OpenGL::Shader_bitmapShader
 
GLuint _triangleVBO
 
GLuint _bitmapVBO
 
int _variableStippleArray [64]
 
- Public Attributes inherited from Freescape::Renderer
Graphics::PixelFormat _currentPixelFormat
 
Graphics::PixelFormat _palettePixelFormat
 
Graphics::PixelFormat _texturePixelFormat
 
bool _isAccelerated
 
bool _authenticGraphics
 
byte * _palette
 
ColorMap_colorMap
 
ColorReMap_colorRemaps
 
byte _colorPair [16]
 
int _keyColor
 
int _inkColor
 
int _paperColor
 
int _underFireBackgroundColor
 
byte _stipples [16][128]
 
int _scale
 
int _screenW
 
int _screenH
 
Common::RenderMode _renderMode
 

Additional Inherited Members

- Protected Member Functions inherited from Freescape::Renderer
Math::Matrix4 makeProjectionMatrix (float fov, float nearClipPlane, float farClipPlane) const
 
- Protected Attributes inherited from Freescape::Renderer
Common::Rect _screenViewport
 
Common::Rect _viewport
 
Common::Rect _unscaledViewport
 
Math::Matrix4 _projectionMatrix
 
Math::Matrix4 _modelViewMatrix
 
Math::Matrix4 _mvpMatrix
 
Math::Frustum _frustum
 

Member Function Documentation

◆ positionCamera()

virtual void Freescape::OpenGLShaderRenderer::positionCamera ( const Math::Vector3d &  pos,
const Math::Vector3d &  interest 
)
overridevirtual

Select the window where to render

This also sets the viewport

Implements Freescape::Renderer.

◆ flipBuffer()

virtual void Freescape::OpenGLShaderRenderer::flipBuffer ( )
overridevirtual

Swap the buffers, making the drawn screen visible

Reimplemented from Freescape::Renderer.


The documentation for this class was generated from the following file: