ScummVM API documentation
cru_pathfinder_process.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef WORLD_ACTORS_CRU_PATHFINDERPROCESS_H
23 #define WORLD_ACTORS_CRU_PATHFINDERPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 #include "ultima/ultima8/misc/direction.h"
27 #include "ultima/ultima8/misc/point3.h"
28 
29 namespace Ultima {
30 namespace Ultima8 {
31 
32 class Actor;
33 class Item;
34 
41 class CruPathfinderProcess : public Process {
42 public:
44  CruPathfinderProcess(Actor *actor, Item *item, int maxsteps, int stopdistance, bool turnatend);
45  CruPathfinderProcess(Actor *actor, const Point3 &target, int maxsteps, int stopdistance, bool turnatend);
46  ~CruPathfinderProcess() override;
47 
48  ENABLE_RUNTIME_CLASSTYPE()
49 
50  void run() override;
51  void terminate() override;
52 
53  bool loadData(Common::ReadStream *rs, uint32 version);
54  void saveData(Common::WriteStream *ws) override;
55 
56 private:
57 
58  Direction nextDirFromPoint(struct Point3 &npcpt);
59 
60  Point3 _target;
61  ObjId _targetItem;
62  int _currentDistance;
63  bool _randomFlag;
64  bool _nextTurn;
65  bool _turnAtEnd;
66 
67  Direction _lastDir;
68  Direction _nextDir;
69  Direction _nextDir2;
70 
71  bool _solidObject;
72  bool _directPathBlocked;
73  bool _noShotAvailable;
74  bool _dir16Flag;
75 
76  unsigned int _currentStep;
77  unsigned int _maxSteps;
78  int _stopDistance;
79 };
80 
81 } // End of namespace Ultima8
82 } // End of namespace Ultima
83 
84 #endif
Definition: stream.h:77
Definition: process.h:34
Definition: item.h:42
Definition: point3.h:28
Definition: cru_pathfinder_process.h:41
void saveData(Common::WriteStream *ws) override
save Process data
Definition: detection.h:27
Definition: actor.h:37
Definition: stream.h:385
void terminate() override
terminate the process. This wakes up all processes waiting for it.