ScummVM API documentation
cru_pathfinder_process.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WORLD_ACTORS_CRU_PATHFINDERPROCESS_H
23#define WORLD_ACTORS_CRU_PATHFINDERPROCESS_H
24
25#include "ultima/ultima8/kernel/process.h"
26#include "ultima/ultima8/misc/direction.h"
27#include "ultima/ultima8/misc/point3.h"
28
29namespace Ultima {
30namespace Ultima8 {
31
32class Actor;
33class Item;
34
42public:
44 CruPathfinderProcess(Actor *actor, Item *item, int maxsteps, int stopdistance, bool turnatend);
45 CruPathfinderProcess(Actor *actor, const Point3 &target, int maxsteps, int stopdistance, bool turnatend);
46 ~CruPathfinderProcess() override;
47
48 ENABLE_RUNTIME_CLASSTYPE()
49
50 void run() override;
51 void terminate() override;
52
53 bool loadData(Common::ReadStream *rs, uint32 version);
54 void saveData(Common::WriteStream *ws) override;
55
56private:
57
58 Direction nextDirFromPoint(struct Point3 &npcpt);
59
60 Point3 _target;
61 ObjId _targetItem;
62 int _currentDistance;
63 bool _randomFlag;
64 bool _nextTurn;
65 bool _turnAtEnd;
66
67 Direction _lastDir;
68 Direction _nextDir;
69 Direction _nextDir2;
70
71 bool _solidObject;
72 bool _directPathBlocked;
73 bool _noShotAvailable;
74 bool _dir16Flag;
75
76 unsigned int _currentStep;
77 unsigned int _maxSteps;
78 int _stopDistance;
79};
80
81} // End of namespace Ultima8
82} // End of namespace Ultima
83
84#endif
Definition: stream.h:385
Definition: stream.h:77
Definition: actor.h:37
Definition: cru_pathfinder_process.h:41
void saveData(Common::WriteStream *ws) override
save Process data
void terminate() override
terminate the process. This wakes up all processes waiting for it.
Definition: item.h:42
Definition: process.h:38
Definition: point3.h:30