Classes | |
| struct | SaveHeader |
Public Types | |
| enum | kReadSaveHeaderError { kRSHENoError = 0, kRSHEInvalidType = 1, kRSHEInvalidVersion = 2, kRSHEIoError = 3 } |
Public Types inherited from Engine | |
| enum | EngineFeature { kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime, kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride } |
Public Member Functions | |
| BbvsEngine (OSystem *syst, const ADGameDescription *gd) | |
| void | newGame () |
| void | continueGameFromQuickSave () |
| void | setNewSceneNum (int newSceneNum) |
| const Common::String | getTargetName () |
| bool | isDemo () const |
| bool | isLoogieDemo () const |
| bool | isLoogieAltDemo () const |
| int | getAutosaveSlot () const override |
| void | updateEvents () |
| int | getRandom (int max) |
| void | drawDebugInfo () |
| void | drawScreen () |
| void | updateGame () |
| bool | evalCondition (Conditions &conditions) |
| bool | evalCameraCondition (Conditions &conditions, int value) |
| int | evalDialogCondition (Conditions &conditions) |
| void | evalActionResults (ActionResults &results) |
| void | updateBackgroundSounds () |
| void | loadScene (int sceneNum) |
| void | initScene (bool sounds) |
| bool | changeScene () |
| bool | update (int mouseX, int mouseY, uint mouseButtons, Common::CustomEventType customAction) |
| void | buildDrawList (DrawList &drawList) |
| void | updateVerbs () |
| void | updateDialog (bool clicked) |
| void | updateInventory (bool clicked) |
| void | updateScene (bool clicked) |
| bool | performActionCommand (ActionCommand *actionCommand) |
| bool | processCurrAction () |
| void | skipCurrAction () |
| void | updateCommon () |
| void | updateWalkableRects () |
| void | startWalkObject (SceneObject *sceneObject) |
| void | updateWalkObject (SceneObject *sceneObject) |
| void | walkObject (SceneObject *sceneObject, const Common::Point &destPt, int walkSpeed) |
| void | turnObject (SceneObject *sceneObject) |
| int | rectSubtract (const Common::Rect &rect1, const Common::Rect &rect2, Common::Rect *outRects) |
| WalkInfo * | addWalkInfo (int16 x, int16 y, int delta, int direction, int16 midPtX, int16 midPtY, int walkAreaIndex) |
| void | initWalkAreas (SceneObject *sceneObject) |
| WalkArea * | getWalkAreaAtPos (const Common::Point &pt) |
| bool | canButtheadWalkToDest (const Common::Point &destPt) |
| void | canWalkToDest (WalkArea *walkArea, int infoCount) |
| bool | walkTestLineWalkable (const Common::Point &sourcePt, const Common::Point &destPt, WalkInfo *walkInfo) |
| void | walkFindPath (WalkArea *sourceWalkArea, int infoCount) |
| int | calcDistance (const Common::Point &pt1, const Common::Point &pt2) |
| void | walkFoundPath (int count) |
| void | updateSceneObjectsTurnValue () |
| void | updateDialogConditions () |
| void | playSpeech (int soundNum) |
| void | stopSpeech () |
| void | playSound (uint soundNum, bool loop=false) |
| void | stopSound (uint soundNum) |
| void | stopSounds () |
| bool | runMinigame (int minigameNum) |
| void | playVideo (int videoNum) |
| void | runMainMenu () |
| void | checkEasterEgg (char key) |
| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
| Common::Error | loadGameState (int slot) override |
| Common::Error | saveGameState (int slot, const Common::String &description, bool isAutosave=false) override |
| void | savegame (const char *filename, const char *description) |
| void | loadgame (const char *filename) |
| bool | existsSavegame (int num) |
| void | allocSnapshot () |
| void | freeSnapshot () |
| void | saveSnapshot () |
| void | writeContinueSavegame () |
Public Member Functions inherited from Engine | |
| MetaEngine * | getMetaEngine () const |
| void | setMetaEngine (MetaEngine *metaEngine) |
| PauseToken | pauseEngine () |
| bool | isPaused () const |
| void | openMainMenuDialog () |
| uint32 | getTotalPlayTime () const |
| void | setTotalPlayTime (uint32 time=0) |
| Common::TimerManager * | getTimerManager () |
| Common::EventManager * | getEventManager () |
| Common::SaveFileManager * | getSaveFileManager () |
| bool | existExtractedCDAudioFiles (uint track=1) |
| bool | isDataAndCDAudioReadFromSameCD () |
| void | warnMissingExtractedCDAudio () |
| void | handleAutoSave () |
| void | saveAutosaveIfEnabled () |
| virtual bool | canSaveAutosaveCurrently () |
| virtual bool | gameTypeHasAddOns () const |
| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
| Engine (OSystem *syst) | |
| virtual | ~Engine () |
| virtual void | initializePath (const Common::FSNode &gamePath) |
| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
| virtual GUI::Debugger * | getDebugger () final |
| void | setDebugger (GUI::Debugger *debugger) |
| GUI::Debugger * | getOrCreateDebugger () |
| bool | enhancementEnabled (int32 cls) |
| virtual void | syncSoundSettings () |
| virtual void | applyGameSettings () |
| virtual void | flipMute () |
| virtual Common::String | getSaveStateName (int slot) const |
| virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
| void | setGameToLoadSlot (int slot) |
| virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
| bool | saveGameDialog () |
| bool | loadGameDialog () |
Static Public Member Functions | |
| static Common::String | getSavegameFilename (const Common::String &target, int num) |
| static WARN_UNUSED_RESULT kReadSaveHeaderError | readSaveHeader (Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail=true) |
Static Public Member Functions inherited from Engine | |
| static void | quitGame () |
| static bool | shouldQuit () |
| static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
| static bool | warnUserAboutUnsupportedAddOn (Common::String addOnName) |
| static void | errorAddingAddOnWithoutBaseGame (Common::String addOnName, Common::String gameId) |
| static void | errorUnsupportedGame (Common::String extraMsg) |
Public Attributes | |
| const ADGameDescription * | _gameDescription |
| Common::RandomSource * | _random |
| GameModule * | _gameModule |
| SpriteModule * | _spriteModule |
| SoundMan * | _sound |
| Screen * | _screen |
| int | _bootSaveSlot |
| int | _mouseX |
| int | _mouseY |
| uint | _mouseButtons |
| Common::KeyCode | _keyCode |
| Common::CustomEventType | _customAction |
| int | _mouseCursorSpriteIndex |
| int | _gameState |
| int | _gameTicks |
| Common::Point | _mousePos |
| Common::Point | _verbPos |
| Common::Point | _walkMousePos |
| int | _activeItemType |
| int | _activeItemIndex |
| int | _currTalkObjectIndex |
| Common::Point | _cameraPos |
| Common::Point | _newCameraPos |
| int | _newSceneNum |
| int | _prevSceneNum |
| int | _currSceneNum |
| int | _playVideoNumber |
| int | _dialogSlotCount |
| byte | _dialogItemStatus [kDialogItemStatusCount] |
| byte | _gameVars [kGameVarsCount] |
| byte | _sceneVisited [kSceneVisitedCount] |
| int | _currVerbNum |
| int | _currInventoryItem |
| byte | _inventoryItemStatus [kInventoryItemStatusCount] |
| int | _inventoryButtonIndex |
| Action * | _currAction |
| uint32 | _currActionCommandTimeStamp |
| int | _currActionCommandIndex |
| Common::Array< Action * > | _walkAreaActions |
| SceneObject | _sceneObjects [kSceneObjectsCount] |
| Common::Array< SceneObjectAction > | _sceneObjectActions |
| SceneObject * | _buttheadObject |
| SceneObject * | _beavisObject |
| int | _currCameraNum |
| byte | _backgroundSoundsActive [kSceneSoundsCount] |
| Audio::SoundHandle | _speechSoundHandle |
| int | _walkAreasCount |
| WalkArea | _walkAreas [80] |
| int | _walkInfosCount |
| WalkInfo | _walkInfos [256] |
| int | _walkableRectsCount |
| Common::Rect | _walkableRects [256] |
| Common::Rect | _tempWalkableRects1 [256] |
| Common::Rect | _tempWalkableRects2 [256] |
| WalkInfo * | _walkInfoPtrs [256] |
| WalkArea * | _sourceWalkArea |
| WalkArea * | _destWalkArea |
| Common::Point | _sourceWalkAreaPt |
| Common::Point | _destWalkAreaPt |
| Common::Point | _finalWalkPt |
| int | _currWalkDistance |
| bool | _walkReachedDestArea |
| bool | _hasSnapshot |
| byte * | _snapshot |
| Common::SeekableMemoryWriteStream * | _snapshotStream |
| char | _easterEggInput [7] |
| bool | _isSaveAllowed |
Public Attributes inherited from Engine | |
| OSystem * | _system |
| Audio::Mixer * | _mixer |
Protected Member Functions | |
| Common::Error | run () override |
| bool | hasFeature (EngineFeature f) const override |
Protected Member Functions inherited from Engine | |
| virtual int | runDialog (GUI::Dialog &dialog) |
| void | defaultSyncSoundSettings () |
| virtual void | pauseEngineIntern (bool pause) |
Additional Inherited Members | |
Protected Attributes inherited from Engine | |
| Common::TimerManager * | _timer |
| Common::EventManager * | _eventMan |
| Common::SaveFileManager * | _saveFileMan |
| GUI::Dialog * | _mainMenuDialog |
| const Common::String | _targetName |
| int32 | _activeEnhancements = kEnhGameBreakingBugFixes |
|
overrideprotectedvirtual |
Initialize the engine and start its main loop.
Implements Engine.
|
overrideprotectedvirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.
|
inlineoverridevirtual |
Disable support for ScummVM autosaves. This engine automatically saves to slot zero on every room change. The Continue button on the main menu loads this save.
Reimplemented from Engine.
|
inlineoverridevirtual |
Indicate whether a game state can be loaded.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
inlineoverridevirtual |
Indicate whether a game state can be saved.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
overridevirtual |
Load a game state.
| slot | The slot from which a save state should be loaded. |
Reimplemented from Engine.
|
overridevirtual |
Save a game state.
| slot | The slot into which the save state should be stored. |
| desc | Description for the save state, entered by the user. |
| isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.