This is the complete list of members for Gnap::PlayerPlat, including all inherited members.
| _actionStatus (defined in Gnap::Character) | Gnap::Character | |
| _gridX (defined in Gnap::Character) | Gnap::Character | |
| _gridY (defined in Gnap::Character) | Gnap::Character | |
| _id (defined in Gnap::Character) | Gnap::Character | |
| _idleFacing (defined in Gnap::Character) | Gnap::Character | |
| _pos (defined in Gnap::Character) | Gnap::Character | |
| _sequenceDatNum (defined in Gnap::Character) | Gnap::Character | |
| _sequenceId (defined in Gnap::Character) | Gnap::Character | |
| _vm (defined in Gnap::Character) | Gnap::Character | protected |
| _walkDeltaX (defined in Gnap::Character) | Gnap::Character | |
| _walkDeltaY (defined in Gnap::Character) | Gnap::Character | |
| _walkDestX (defined in Gnap::Character) | Gnap::Character | |
| _walkDestY (defined in Gnap::Character) | Gnap::Character | |
| _walkDirX (defined in Gnap::Character) | Gnap::Character | |
| _walkDirXIncr (defined in Gnap::Character) | Gnap::Character | |
| _walkDirY (defined in Gnap::Character) | Gnap::Character | |
| _walkDirYIncr (defined in Gnap::Character) | Gnap::Character | |
| _walkNodes (defined in Gnap::Character) | Gnap::Character | |
| _walkNodesCount (defined in Gnap::Character) | Gnap::Character | |
| Character(GnapEngine *vm) (defined in Gnap::Character) | Gnap::Character | |
| getSequenceId(int kind=0, Common::Point gridPos=Common::Point(0, 0)) override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
| getWalkSequenceId(int deltaX, int deltaY) override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
| initPos(int gridX, int gridY, Facing facing) override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
| makeRoom() (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | |
| PlayerPlat(GnapEngine *vm) (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | |
| playSequence(int sequenceId) override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
| updateIdleSequence() override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
| updateIdleSequence2() override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
| walkStep() (defined in Gnap::Character) | Gnap::Character | |
| walkTo(Common::Point gridPos, int animationIndex, int sequenceId, int flags) override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
| ~Character() (defined in Gnap::Character) | Gnap::Character | virtual |
| ~PlayerPlat() override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | inline |