ScummVM API documentation
Gnap::PlayerPlat Member List

This is the complete list of members for Gnap::PlayerPlat, including all inherited members.

_actionStatus (defined in Gnap::Character)Gnap::Character
_gridX (defined in Gnap::Character)Gnap::Character
_gridY (defined in Gnap::Character)Gnap::Character
_id (defined in Gnap::Character)Gnap::Character
_idleFacing (defined in Gnap::Character)Gnap::Character
_pos (defined in Gnap::Character)Gnap::Character
_sequenceDatNum (defined in Gnap::Character)Gnap::Character
_sequenceId (defined in Gnap::Character)Gnap::Character
_vm (defined in Gnap::Character)Gnap::Characterprotected
_walkDeltaX (defined in Gnap::Character)Gnap::Character
_walkDeltaY (defined in Gnap::Character)Gnap::Character
_walkDestX (defined in Gnap::Character)Gnap::Character
_walkDestY (defined in Gnap::Character)Gnap::Character
_walkDirX (defined in Gnap::Character)Gnap::Character
_walkDirXIncr (defined in Gnap::Character)Gnap::Character
_walkDirY (defined in Gnap::Character)Gnap::Character
_walkDirYIncr (defined in Gnap::Character)Gnap::Character
_walkNodes (defined in Gnap::Character)Gnap::Character
_walkNodesCount (defined in Gnap::Character)Gnap::Character
Character(GnapEngine *vm) (defined in Gnap::Character)Gnap::Character
getSequenceId(int kind=0, Common::Point gridPos=Common::Point(0, 0)) override (defined in Gnap::PlayerPlat)Gnap::PlayerPlatvirtual
getWalkSequenceId(int deltaX, int deltaY) override (defined in Gnap::PlayerPlat)Gnap::PlayerPlatvirtual
initPos(int gridX, int gridY, Facing facing) override (defined in Gnap::PlayerPlat)Gnap::PlayerPlatvirtual
makeRoom() (defined in Gnap::PlayerPlat)Gnap::PlayerPlat
PlayerPlat(GnapEngine *vm) (defined in Gnap::PlayerPlat)Gnap::PlayerPlat
playSequence(int sequenceId) override (defined in Gnap::PlayerPlat)Gnap::PlayerPlatvirtual
updateIdleSequence() override (defined in Gnap::PlayerPlat)Gnap::PlayerPlatvirtual
updateIdleSequence2() override (defined in Gnap::PlayerPlat)Gnap::PlayerPlatvirtual
walkStep() (defined in Gnap::Character)Gnap::Character
walkTo(Common::Point gridPos, int animationIndex, int sequenceId, int flags) override (defined in Gnap::PlayerPlat)Gnap::PlayerPlatvirtual
~Character() (defined in Gnap::Character)Gnap::Charactervirtual
~PlayerPlat() override (defined in Gnap::PlayerPlat)Gnap::PlayerPlatinline