This is the complete list of members for Gnap::PlayerPlat, including all inherited members.
_actionStatus (defined in Gnap::Character) | Gnap::Character | |
_gridX (defined in Gnap::Character) | Gnap::Character | |
_gridY (defined in Gnap::Character) | Gnap::Character | |
_id (defined in Gnap::Character) | Gnap::Character | |
_idleFacing (defined in Gnap::Character) | Gnap::Character | |
_pos (defined in Gnap::Character) | Gnap::Character | |
_sequenceDatNum (defined in Gnap::Character) | Gnap::Character | |
_sequenceId (defined in Gnap::Character) | Gnap::Character | |
_vm (defined in Gnap::Character) | Gnap::Character | protected |
_walkDeltaX (defined in Gnap::Character) | Gnap::Character | |
_walkDeltaY (defined in Gnap::Character) | Gnap::Character | |
_walkDestX (defined in Gnap::Character) | Gnap::Character | |
_walkDestY (defined in Gnap::Character) | Gnap::Character | |
_walkDirX (defined in Gnap::Character) | Gnap::Character | |
_walkDirXIncr (defined in Gnap::Character) | Gnap::Character | |
_walkDirY (defined in Gnap::Character) | Gnap::Character | |
_walkDirYIncr (defined in Gnap::Character) | Gnap::Character | |
_walkNodes (defined in Gnap::Character) | Gnap::Character | |
_walkNodesCount (defined in Gnap::Character) | Gnap::Character | |
Character(GnapEngine *vm) (defined in Gnap::Character) | Gnap::Character | |
getSequenceId(int kind=0, Common::Point gridPos=Common::Point(0, 0)) override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
getWalkSequenceId(int deltaX, int deltaY) override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
initPos(int gridX, int gridY, Facing facing) override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
makeRoom() (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | |
PlayerPlat(GnapEngine *vm) (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | |
playSequence(int sequenceId) override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
updateIdleSequence() override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
updateIdleSequence2() override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
walkStep() (defined in Gnap::Character) | Gnap::Character | |
walkTo(Common::Point gridPos, int animationIndex, int sequenceId, int flags) override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | virtual |
~Character() (defined in Gnap::Character) | Gnap::Character | virtual |
~PlayerPlat() override (defined in Gnap::PlayerPlat) | Gnap::PlayerPlat | inline |