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| PlayerPlat (GnapEngine *vm) |
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int | getSequenceId (int kind=0, Common::Point gridPos=Common::Point(0, 0)) override |
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void | initPos (int gridX, int gridY, Facing facing) override |
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void | playSequence (int sequenceId) override |
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void | updateIdleSequence () override |
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void | updateIdleSequence2 () override |
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int | getWalkSequenceId (int deltaX, int deltaY) override |
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bool | walkTo (Common::Point gridPos, int animationIndex, int sequenceId, int flags) override |
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void | makeRoom () |
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| Character (GnapEngine *vm) |
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void | walkStep () |
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Common::Point | _pos |
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Facing | _idleFacing |
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int | _actionStatus |
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int | _sequenceId |
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int | _sequenceDatNum |
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int | _id |
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int | _gridX |
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int | _gridY |
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int | _walkNodesCount |
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GridStruct | _walkNodes [kMaxGridStructs] |
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int | _walkDestX |
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int | _walkDestY |
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int | _walkDeltaX |
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int | _walkDeltaY |
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int | _walkDirX |
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int | _walkDirY |
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int | _walkDirXIncr |
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int | _walkDirYIncr |
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GnapEngine * | _vm |
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The documentation for this class was generated from the following file: