|
|
| PlayerPlat (GnapEngine *vm) |
| |
|
int | getSequenceId (int kind=0, Common::Point gridPos=Common::Point(0, 0)) override |
| |
|
void | initPos (int gridX, int gridY, Facing facing) override |
| |
|
void | playSequence (int sequenceId) override |
| |
|
void | updateIdleSequence () override |
| |
|
void | updateIdleSequence2 () override |
| |
|
int | getWalkSequenceId (int deltaX, int deltaY) override |
| |
|
bool | walkTo (Common::Point gridPos, int animationIndex, int sequenceId, int flags) override |
| |
|
void | makeRoom () |
| |
|
| Character (GnapEngine *vm) |
| |
|
void | walkStep () |
| |
|
|
Common::Point | _pos |
| |
|
Facing | _idleFacing |
| |
|
int | _actionStatus |
| |
|
int | _sequenceId |
| |
|
int | _sequenceDatNum |
| |
|
int | _id |
| |
|
int | _gridX |
| |
|
int | _gridY |
| |
|
int | _walkNodesCount |
| |
|
GridStruct | _walkNodes [kMaxGridStructs] |
| |
|
int | _walkDestX |
| |
|
int | _walkDestY |
| |
|
int | _walkDeltaX |
| |
|
int | _walkDeltaY |
| |
|
int | _walkDirX |
| |
|
int | _walkDirY |
| |
|
int | _walkDirXIncr |
| |
|
int | _walkDirYIncr |
| |
|
GnapEngine * | _vm |
| |
The documentation for this class was generated from the following file: