ScummVM API documentation
cursor.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CHEWY_CURSOR_H
23 #define CHEWY_CURSOR_H
24 
25 #include "chewy/globals.h"
26 
27 namespace Chewy {
28 
29 struct CursorSprite {
30  uint16 width;
31  uint16 height;
32  byte *data;
33 };
34 
35 class Cursor {
36 public:
37  Cursor();
38  ~Cursor();
39 
40  void updateCursor();
41  void showCursor();
42  void hideCursor();
43  bool isCursorVisible() const;
44  void setAnimation(uint8 start, uint8 end, int16 delay);
45  void setCustomCursor(byte *data, uint16 width, uint16 height);
46  void setCustomRoomCursor(byte *roomSprite);
47  void clearCustomCursor();
48  void move(int16 x, int16 y);
49  uint8 getAnimStart() const { return _animStart; }
50 
51  byte *getCursorSprite() const { return _currentCursor.data; }
52  uint16 getCursorWidth() const { return _currentCursor.width; }
53  uint16 getCursorHeight() const { return _currentCursor.height; }
54  byte *getCursorSprite(uint num) const { return _curSprites[num].data; }
55  uint16 getCursorWidth(uint num) const { return _curSprites[num].width; }
56  uint16 getCursorHeight(uint num) const { return _curSprites[num].height; }
57 
58  void setInventoryCursor(int num) {
59  _invCursor = num;
60  if (num >= 0)
61  setAnimation(num, num, (1 + _G(gameState).DelaySpeed) * 5);
62  }
63  int getInventoryCursor() const { return _invCursor; }
64  bool usingInventoryCursor() const { return _invCursor >= 0; }
65 
66 private:
67  CursorSprite *_curSprites = nullptr;
68  CursorSprite _customCursor;
69  CursorSprite _currentCursor;
70  uint32 _cursorCount = 0;
71  uint32 _invCursorCount = 0;
72  int _invCursor = 0;
73 
74  int16 _curAniCountdown = 0;
75  int16 _aniCount = 0;
76 
77  uint8 _animStart = 0;
78  uint8 _animEnd = 0;
79  int16 _animDelay = 0;
80 };
81 
82 } // namespace Chewy
83 
84 #endif
Definition: cursor.h:35
Out move(In first, In last, Out dst)
Definition: algorithm.h:109
Definition: cursor.h:29
Definition: ani_dat.h:25