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| ScreenOverlay (ScreenOverlay &&) |
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ScreenOverlay & | operator= (ScreenOverlay &&) |
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| ScreenOverlay (const ScreenOverlay &)=default |
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ScreenOverlay & | operator= (const ScreenOverlay &)=default |
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bool | HasAlphaChannel () const |
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bool | IsSpriteShared () const |
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bool | IsRoomRelative () const |
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bool | IsRoomLayer () const |
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void | SetAlphaChannel (bool on) |
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void | SetRoomRelative (bool on) |
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void | SetRoomLayer (bool on) |
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Shared::Bitmap * | GetImage () const |
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int | GetSpriteNum () const |
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Size | GetGraphicSize () const |
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void | SetImage (std::unique_ptr< Shared::Bitmap > pic, bool has_alpha=false, int offx=0, int offy=0) |
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void | SetSpriteNum (int sprnum, int offx=0, int offy=0) |
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bool | HasChanged () const |
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void | MarkChanged () |
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void | ClearChanged () |
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void | ReadFromSavegame (Shared::Stream *in, bool &has_bitmap, int32_t cmp_ver) |
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void | WriteToSavegame (Shared::Stream *out) const |
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int | type = -1 |
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int | creation_id = 0 |
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int | timeout = 0 |
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int | x = 0 |
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int | y = 0 |
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int | offsetX = 0 |
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int | offsetY = 0 |
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int | scaleWidth = 0 |
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int | scaleHeight = 0 |
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int | bgSpeechForChar = -1 |
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int | associatedOverlayHandle = 0 |
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int | zorder = INT_MIN |
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int | transparency = 0 |
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The documentation for this struct was generated from the following file: