ScummVM API documentation
livingbooks_graphics.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MOHAWK_LIVINGBOOKS_GRAPHICS_H
23 #define MOHAWK_LIVINGBOOKS_GRAPHICS_H
24 
25 #include "mohawk/graphics.h"
26 
27 namespace Mohawk {
28 
29 class MohawkEngine_LivingBooks;
30 
31 class LBGraphics : public GraphicsManager {
32 public:
33  LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height);
34  ~LBGraphics() override;
35 
36  void setPalette(uint16 id) override;
37  void copyOffsetAnimImageToScreen(uint16 image, int left = 0, int top = 0);
38  bool imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y);
39 
40 protected:
41  MohawkSurface *decodeImage(uint16 id) override;
42  MohawkEngine *getVM() override { return (MohawkEngine *)_vm; }
43 
44 private:
45  MohawkBitmap *_bmpDecoder;
46  LivingBooksBitmap_v1 *_bmpDecoderLB;
48 };
49 
50 } // End of namespace Mohawk
51 
52 #endif
Definition: bitmap.h:79
Definition: graphics.h:40
Definition: livingbooks_graphics.h:31
Definition: graphics.h:68
Definition: mohawk.h:54
Definition: bitmap.h:164
Definition: bitmap.h:32
Definition: livingbooks.h:707