ScummVM API documentation
livingbooks_graphics.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MOHAWK_LIVINGBOOKS_GRAPHICS_H
23#define MOHAWK_LIVINGBOOKS_GRAPHICS_H
24
25#include "mohawk/graphics.h"
26
27namespace Mohawk {
28
29class MohawkEngine_LivingBooks;
30
32public:
33 LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height);
34 ~LBGraphics() override;
35
36 void setPalette(uint16 id) override;
37 void copyOffsetAnimImageToScreen(uint16 image, int left = 0, int top = 0);
38 bool imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y);
39
40protected:
41 MohawkSurface *decodeImage(uint16 id) override;
42 MohawkEngine *getVM() override { return (MohawkEngine *)_vm; }
43
44private:
45 MohawkBitmap *_bmpDecoder;
46 LivingBooksBitmap_v1 *_bmpDecoderLB;
48};
49
50} // End of namespace Mohawk
51
52#endif
Definition: graphics.h:68
Definition: livingbooks_graphics.h:31
Definition: bitmap.h:164
Definition: bitmap.h:79
Definition: livingbooks.h:84
Definition: mohawk.h:54
Definition: graphics.h:40
Definition: bitmap.h:32