22 #ifndef NEVERHOOD_MODULES_MODULE3000_SPRITES_H 23 #define NEVERHOOD_MODULES_MODULE3000_SPRITES_H 25 #include "neverhood/neverhood.h" 26 #include "neverhood/module.h" 27 #include "neverhood/scene.h" 28 #include "neverhood/modules/module1200.h" 121 void setCountdown(
int count);
131 void disableButton();
132 void setSprite(uint32 fileHash);
138 void setCountdown(
int count);
140 void unlock(
bool skipAnim);
151 void stIdleMessage();
153 void stDisabledMessage();
171 void show(
bool isNoisy);
173 void stopSymbolSound();
174 void change(
int symbolIndex,
bool isNoisy);
175 int getSymbolIndex() {
return _largeSymbol ? _symbolIndex : _symbolIndex - 12; }
Definition: background.h:30
Definition: module3000_sprites.h:168
Definition: neverhood.h:60
Definition: module3000_sprites.h:89
Definition: module3000_sprites.h:103
Definition: module3000_sprites.h:46
Definition: module3000_sprites.h:135
Definition: module3000.h:48
Definition: module3000_sprites.h:65
Definition: module3000_sprites.h:79
Definition: module3000_sprites.h:59