This is the complete list of members for Wintermute::FrameNode, including all inherited members.
_combinedMatrix (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_frames (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_lerpValue (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
_meshes (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
_name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
_originalMatrix (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_transformationMatrix (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
_transPos (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
_transRot (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
_transScale (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
_transUsed (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
findBones(FrameNode *rootFrame) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
findFrame(const char *frameName) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
FrameNode(BaseGame *inGame) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
getBoundingBox(Math::Vector3d *boxStart, Math::Vector3d *boxEnd) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getCombinedMatrix() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getName() const (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | inline |
getOriginalMatrix() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
hasChildren() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
invalidateDeviceObjects() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
loadFromXData(const Common::String &filename, XModel *model, XFileData *xobj, Common::Array< MaterialReference > &materialReferences) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
mergeFromXData(const Common::String &filename, XModel *model, XFileData *xobj) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
pickPoly(Math::Vector3d *pickRayOrig, Math::Vector3d *pickRayDir) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
render(XModel *model) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
renderFlatShadowModel() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
resetMatrices() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
restoreDeviceObjects() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setMaterialSprite(char *matName, BaseSprite *sprite) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
setMaterialTheora(char *matName, VideoTheoraPlayer *theora) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
setTransformation(int slot, Math::Vector3d pos, Math::Vector3d scale, Math::Quaternion rot, float lerpValue) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
setTransformationMatrix(Math::Matrix4 *mat) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
updateMatrices(Math::Matrix4 &parentMat) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
updateMeshes() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
updateShadowVol(ShadowVolume *shadow, Math::Matrix4 &modelMat, const Math::Vector3d &light, float extrusionDepth) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
~FrameNode() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | virtual |