This is the complete list of members for Wintermute::FrameNode, including all inherited members.
| _combinedMatrix (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _frames (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _lerpValue (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
| _meshes (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
| _name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| _originalMatrix (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _transformationMatrix (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
| _transPos (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
| _transRot (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
| _transScale (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
| _transUsed (defined in Wintermute::FrameNode) | Wintermute::FrameNode | protected |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| findBones(FrameNode *rootFrame) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| findFrame(const char *frameName) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| FrameNode(BaseGame *inGame) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| getBoundingBox(DXVector3 *boxStart, DXVector3 *boxEnd) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getCombinedMatrix() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getOriginalMatrix() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| hasChildren() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| invalidateDeviceObjects() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| loadFromXData(const char *filename, XModel *model, XFileData *xobj) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| mergeFromXData(const char *filename, XModel *model, XFileData *xobj) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| pickPoly(DXVector3 *pickRayOrig, DXVector3 *pickRayDir) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| removeMaterialEffect(const char *matName) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| render(XModel *model) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| renderFlatShadowModel(uint32 shadowColor) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| resetMatrices() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| restoreDeviceObjects() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| setMaterialEffect(char *matName, Effect3D *effect, Effect3DParams *params) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| setMaterialSprite(char *matName, BaseSprite *sprite) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| setMaterialTheora(char *matName, VideoTheoraPlayer *theora) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| setTransformation(int slot, DXVector3 pos, DXVector3 scale, DXQuaternion rot, float lerpValue) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| setTransformationMatrix(DXMatrix *mat) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| updateMatrices(DXMatrix *parentMat) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| updateMeshes() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| updateShadowVol(ShadowVolume *shadow, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) (defined in Wintermute::FrameNode) | Wintermute::FrameNode | |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| ~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| ~FrameNode() (defined in Wintermute::FrameNode) | Wintermute::FrameNode | virtual |