ScummVM API documentation
Wintermute::FrameNode Member List

This is the complete list of members for Wintermute::FrameNode, including all inherited members.

_combinedMatrix (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_frames (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_lerpValue (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_meshes (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_originalMatrix (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_transformationMatrix (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_transPos (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_transRot (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_transScale (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_transUsed (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
findBones(FrameNode *rootFrame) (defined in Wintermute::FrameNode)Wintermute::FrameNode
findFrame(const char *frameName) (defined in Wintermute::FrameNode)Wintermute::FrameNode
FrameNode(BaseGame *inGame) (defined in Wintermute::FrameNode)Wintermute::FrameNode
getBoundingBox(Math::Vector3d *boxStart, Math::Vector3d *boxEnd) (defined in Wintermute::FrameNode)Wintermute::FrameNode
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getCombinedMatrix() (defined in Wintermute::FrameNode)Wintermute::FrameNode
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
getOriginalMatrix() (defined in Wintermute::FrameNode)Wintermute::FrameNode
hasChildren() (defined in Wintermute::FrameNode)Wintermute::FrameNode
invalidateDeviceObjects() (defined in Wintermute::FrameNode)Wintermute::FrameNode
loadFromXData(const Common::String &filename, XModel *model, XFileData *xobj, Common::Array< MaterialReference > &materialReferences) (defined in Wintermute::FrameNode)Wintermute::FrameNode
mergeFromXData(const Common::String &filename, XModel *model, XFileData *xobj) (defined in Wintermute::FrameNode)Wintermute::FrameNode
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
pickPoly(Math::Vector3d *pickRayOrig, Math::Vector3d *pickRayDir) (defined in Wintermute::FrameNode)Wintermute::FrameNode
render(XModel *model) (defined in Wintermute::FrameNode)Wintermute::FrameNode
renderFlatShadowModel() (defined in Wintermute::FrameNode)Wintermute::FrameNode
resetMatrices() (defined in Wintermute::FrameNode)Wintermute::FrameNode
restoreDeviceObjects() (defined in Wintermute::FrameNode)Wintermute::FrameNode
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setMaterialSprite(char *matName, BaseSprite *sprite) (defined in Wintermute::FrameNode)Wintermute::FrameNode
setMaterialTheora(char *matName, VideoTheoraPlayer *theora) (defined in Wintermute::FrameNode)Wintermute::FrameNode
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
setTransformation(int slot, Math::Vector3d pos, Math::Vector3d scale, Math::Quaternion rot, float lerpValue) (defined in Wintermute::FrameNode)Wintermute::FrameNode
setTransformationMatrix(Math::Matrix4 *mat) (defined in Wintermute::FrameNode)Wintermute::FrameNode
updateMatrices(Math::Matrix4 &parentMat) (defined in Wintermute::FrameNode)Wintermute::FrameNode
updateMeshes() (defined in Wintermute::FrameNode)Wintermute::FrameNode
updateShadowVol(ShadowVolume *shadow, Math::Matrix4 &modelMat, const Math::Vector3d &light, float extrusionDepth) (defined in Wintermute::FrameNode)Wintermute::FrameNode
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~FrameNode() (defined in Wintermute::FrameNode)Wintermute::FrameNodevirtual