ScummVM API documentation
Wintermute::FrameNode Member List

This is the complete list of members for Wintermute::FrameNode, including all inherited members.

_combinedMatrix (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_frames (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_lerpValue (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_meshes (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_originalMatrix (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_transformationMatrix (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_transPos (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_transRot (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_transScale (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
_transUsed (defined in Wintermute::FrameNode)Wintermute::FrameNodeprotected
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
findBones(FrameNode *rootFrame) (defined in Wintermute::FrameNode)Wintermute::FrameNode
findFrame(const char *frameName) (defined in Wintermute::FrameNode)Wintermute::FrameNode
FrameNode(BaseGame *inGame) (defined in Wintermute::FrameNode)Wintermute::FrameNode
getBoundingBox(DXVector3 *boxStart, DXVector3 *boxEnd) (defined in Wintermute::FrameNode)Wintermute::FrameNode
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getCombinedMatrix() (defined in Wintermute::FrameNode)Wintermute::FrameNode
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
getOriginalMatrix() (defined in Wintermute::FrameNode)Wintermute::FrameNode
hasChildren() (defined in Wintermute::FrameNode)Wintermute::FrameNode
invalidateDeviceObjects() (defined in Wintermute::FrameNode)Wintermute::FrameNode
loadFromXData(const Common::String &filename, XModel *model, XFileData *xobj) (defined in Wintermute::FrameNode)Wintermute::FrameNode
mergeFromXData(const Common::String &filename, XModel *model, XFileData *xobj) (defined in Wintermute::FrameNode)Wintermute::FrameNode
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
pickPoly(DXVector3 *pickRayOrig, DXVector3 *pickRayDir) (defined in Wintermute::FrameNode)Wintermute::FrameNode
removeMaterialEffect(const char *matName) (defined in Wintermute::FrameNode)Wintermute::FrameNode
render(XModel *model) (defined in Wintermute::FrameNode)Wintermute::FrameNode
renderFlatShadowModel() (defined in Wintermute::FrameNode)Wintermute::FrameNode
resetMatrices() (defined in Wintermute::FrameNode)Wintermute::FrameNode
restoreDeviceObjects() (defined in Wintermute::FrameNode)Wintermute::FrameNode
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setMaterialEffect(char *matName, Effect3D *effect, Effect3DParams *params) (defined in Wintermute::FrameNode)Wintermute::FrameNode
setMaterialSprite(char *matName, BaseSprite *sprite) (defined in Wintermute::FrameNode)Wintermute::FrameNode
setMaterialTheora(char *matName, VideoTheoraPlayer *theora) (defined in Wintermute::FrameNode)Wintermute::FrameNode
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
setTransformation(int slot, DXVector3 pos, DXVector3 scale, DXQuaternion rot, float lerpValue) (defined in Wintermute::FrameNode)Wintermute::FrameNode
setTransformationMatrix(DXMatrix *mat) (defined in Wintermute::FrameNode)Wintermute::FrameNode
updateMatrices(DXMatrix *parentMat) (defined in Wintermute::FrameNode)Wintermute::FrameNode
updateMeshes() (defined in Wintermute::FrameNode)Wintermute::FrameNode
updateShadowVol(ShadowVolume *shadow, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) (defined in Wintermute::FrameNode)Wintermute::FrameNode
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~FrameNode() (defined in Wintermute::FrameNode)Wintermute::FrameNodevirtual