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| FrameNode (BaseGame *inGame) |
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bool | updateMatrices (Math::Matrix4 &parentMat) |
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bool | updateMeshes () |
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bool | resetMatrices () |
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bool | render (XModel *model) |
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bool | renderFlatShadowModel () |
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bool | updateShadowVol (ShadowVolume *shadow, Math::Matrix4 &modelMat, const Math::Vector3d &light, float extrusionDepth) |
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bool | loadFromXData (const Common::String &filename, XModel *model, XFileData *xobj, Common::Array< MaterialReference > &materialReferences) |
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bool | mergeFromXData (const Common::String &filename, XModel *model, XFileData *xobj) |
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bool | findBones (FrameNode *rootFrame) |
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FrameNode * | findFrame (const char *frameName) |
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Math::Matrix4 * | getCombinedMatrix () |
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Math::Matrix4 * | getOriginalMatrix () |
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void | setTransformationMatrix (Math::Matrix4 *mat) |
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bool | pickPoly (Math::Vector3d *pickRayOrig, Math::Vector3d *pickRayDir) |
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bool | getBoundingBox (Math::Vector3d *boxStart, Math::Vector3d *boxEnd) |
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void | setTransformation (int slot, Math::Vector3d pos, Math::Vector3d scale, Math::Quaternion rot, float lerpValue) |
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bool | hasChildren () |
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bool | setMaterialSprite (char *matName, BaseSprite *sprite) |
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bool | setMaterialTheora (char *matName, VideoTheoraPlayer *theora) |
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bool | invalidateDeviceObjects () |
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bool | restoreDeviceObjects () |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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const char * | getName () const |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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