25#include "common/random.h"
26#include "common/serializer.h"
27#include "mm/detection.h"
29#include "mm/mm1/events.h"
30#include "mm/mm1/globals.h"
31#include "mm/mm1/sound.h"
56 Sound *_sound =
nullptr;
61 bool isEnhanced()
const;
67 return _randomSource.
getRandomNumber(maxNumber - minNumber + 1) + minNumber;
uint getRandomNumber(uint max)
Definition: serializer.h:80
const Common::String _targetName
Definition: engine.h:186
Common::Error loadGameStream(Common::SeekableReadStream *stream) override
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave=false) override
int getRandomNumber(int minNumber, int maxNumber)
Definition: mm1.h:66
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
void syncSoundSettings() override
bool shouldQuit() const override
Definition: mm1.h:50
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Common::Error synchronizeSave(Common::Serializer &s)
Definition: detection.h:27
Definition: detection.h:43