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| MM1Engine (OSystem *syst, const MightAndMagicGameDescription *gameDesc) |
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bool | isEnhanced () const |
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int | getRandomNumber (int minNumber, int maxNumber) |
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int | getRandomNumber (int maxNumber) |
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Common::String | getTargetName () const |
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void | syncSoundSettings () override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | synchronizeSave (Common::Serializer &s) |
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Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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| MMEngine (OSystem *syst, const MM::MightAndMagicGameDescription *gameDesc) |
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bool | hasFeature (EngineFeature f) const override |
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uint32 | getFeatures () const |
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Common::Language | getLanguage () const |
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Common::Platform | getPlatform () const |
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uint32 | getGameID () const |
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bool | getIsCD () const |
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uint | getRandomNumber (int max) |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameState (int slot) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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| Events (bool enhancedMode) |
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void | runGame () |
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void | replaceView (UIElement *ui, bool replaceAllViews=false) |
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void | replaceView (const Common::String &name, bool replaceAllViews=false) |
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void | addView (UIElement *ui) |
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void | addView (const Common::String &name) |
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void | clearViews () |
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void | popView () |
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void | redrawViews () |
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UIElement * | focusedView () const |
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UIElement * | priorView () const |
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bool | isPresent (const Common::String &name) const |
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bool | isInCombat () const |
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Graphics::Screen * | getScreen () const |
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void | drawElements () |
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void | addKeypress (const Common::KeyCode kc) |
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void | addAction (KeybindingAction action) |
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bool | isKeypressPending () const |
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void | draw () override |
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bool | tick () override |
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void | close () override |
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| UIElement (const Common::String &name, UIElement *uiParent) |
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bool | needsRedraw () const |
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void | redraw () |
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void | focus () |
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bool | isFocused () const |
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void | replaceView (UIElement *ui, bool replaceAllViews=false) |
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void | replaceView (const Common::String &name, bool replaceAllViews=false) |
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void | addView (UIElement *ui) |
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void | addView (const Common::String &name) |
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void | addView () |
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void | open () |
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int | getRandomNumber (int minNumber, int maxNumber) |
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int | getRandomNumber (int maxNumber) |
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Common::String | getName () const |
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virtual void | setBounds (const Common::Rect &r) |
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Common::Rect | getBounds () const |
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Graphics::ManagedSurface | getSurface () const |
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virtual void | clearSurface () |
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virtual UIElement * | findView (const Common::String &name) |
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bool | send (const Common::String &viewName, const FocusMessage &msg) |
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bool | send (const FocusMessage &msg) |
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bool | send (const Common::String &viewName, const UnfocusMessage &msg) |
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bool | send (const UnfocusMessage &msg) |
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bool | send (const Common::String &viewName, const KeypressMessage &msg) |
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bool | send (const KeypressMessage &msg) |
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bool | send (const Common::String &viewName, const MouseDownMessage &msg) |
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bool | send (const MouseDownMessage &msg) |
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bool | send (const Common::String &viewName, const MouseUpMessage &msg) |
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bool | send (const MouseUpMessage &msg) |
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bool | send (const Common::String &viewName, const ActionMessage &msg) |
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bool | send (const ActionMessage &msg) |
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bool | send (const Common::String &viewName, const GameMessage &msg) |
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bool | send (const GameMessage &msg) |
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bool | send (const Common::String &viewName, const HeaderMessage &msg) |
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bool | send (const HeaderMessage &msg) |
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bool | send (const Common::String &viewName, const InfoMessage &msg) |
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bool | send (const InfoMessage &msg) |
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bool | send (const Common::String &viewName, const DrawGraphicMessage &msg) |
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bool | send (const DrawGraphicMessage &msg) |
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void | loadCursors () |
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void | setCursor (int cursorId) |
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void | showCursor () |
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void | hideCursor () |
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bool | isCursorVisible () const |
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