ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AWE_DETECTION_H
23 #define AWE_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Awe {
28 
29 enum AweDebugChannels {
30  kDebugScript = 1,
31  kDebugBank,
32  kDebugVideo,
33  kDebugSound,
34  kDebugInfo,
35  kDebugPak,
36  kDebugResource
37 };
38 
39 enum DataType {
40  DT_DOS,
41  DT_AMIGA,
42  DT_ATARI,
43  DT_15TH_EDITION,
44  DT_20TH_EDITION,
45  DT_WIN31,
46  DT_3DO,
47  DT_ATARI_DEMO // ST Action Issue44 Disk28
48 };
49 
51  AD_GAME_DESCRIPTION_HELPERS(desc);
52 
53  ADGameDescription desc;
54 
55  int _gameType;
56 };
57 
58 extern const PlainGameDescriptor aweGames[];
59 
60 extern const AweGameDescription gameDescriptions[];
61 
62 #define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS1
63 
64 } // namespace Awe
65 
66 class AweMetaEngineDetection : public AdvancedMetaEngineDetection<Awe::AweGameDescription> {
67  static const DebugChannelDef debugFlagList[];
68 
69 public:
71  ~AweMetaEngineDetection() override {}
72 
73  const char *getName() const override {
74  return "awe";
75  }
76 
77  const char *getEngineName() const override {
78  return "Awe";
79  }
80 
81  const char *getOriginalCopyright() const override {
82  return "Out of This World (C) 1991 by Delphine Software International";
83  }
84 
85  const DebugChannelDef *getDebugChannels() const override {
86  return debugFlagList;
87  }
88 };
89 
90 #endif
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:85
Definition: detection.h:66
Definition: advancedDetector.h:611
Definition: advancedDetector.h:164
Definition: game.h:49
const char * getEngineName() const override
Definition: detection.h:77
const char * getOriginalCopyright() const override
Definition: detection.h:81
Definition: debug-channels.h:36
const char * getName() const override
Definition: detection.h:73
Definition: detection.h:50
Definition: aifc_player.h:29