ScummVM API documentation
ivo.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef LASTEXPRESS_IVO_H
23 #define LASTEXPRESS_IVO_H
24 
25 #include "lastexpress/entities/entity.h"
26 
27 namespace LastExpress {
28 
29 class LastExpressEngine;
30 
31 class Ivo : public Entity {
32 public:
33  Ivo(LastExpressEngine *engine);
34  ~Ivo() override {}
35 
39  DECLARE_FUNCTION(reset)
40 
41 
46  DECLARE_FUNCTION_1(draw, const char *sequence)
47 
48 
54  DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
55 
56 
61  DECLARE_FUNCTION_1(updateFromTime, uint32 time)
62 
63 
68  DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks)
69 
70 
76  DECLARE_VFUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
77 
78 
81  DECLARE_FUNCTION(callbackActionOnDirection)
82 
83 
89  DECLARE_FUNCTION_NOSETUP(playSound)
90 
91 
94  DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
95 
96 
102  DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
103 
104  DECLARE_FUNCTION(goCompartment)
105  DECLARE_FUNCTION(sitAtTableWithSalko)
106  DECLARE_FUNCTION(leaveTableWithSalko)
107 
108 
111  DECLARE_VFUNCTION(chapter1)
112 
113 
116  DECLARE_FUNCTION(chapter1Handler)
117 
118  DECLARE_FUNCTION(inCompartment)
119  DECLARE_FUNCTION(function17)
120 
121 
124  DECLARE_VFUNCTION(chapter2)
125 
126  DECLARE_FUNCTION(goBreakfast)
127  DECLARE_FUNCTION(atBreakfast)
128  DECLARE_FUNCTION(function21)
129 
130 
133  DECLARE_VFUNCTION(chapter3)
134 
135 
138  DECLARE_FUNCTION(chapter3Handler)
139 
140 
143  DECLARE_VFUNCTION(chapter4)
144 
145 
148  DECLARE_FUNCTION(chapter4Handler)
149 
150  DECLARE_FUNCTION(returnCompartment4)
151  DECLARE_FUNCTION(inCompartment4)
152  DECLARE_FUNCTION(hiding)
153  DECLARE_FUNCTION(function29)
154 
155 
158  DECLARE_VFUNCTION(chapter5)
159 
160 
163  DECLARE_FUNCTION(chapter5Handler)
164 
165  DECLARE_FUNCTION(fightCath)
166  DECLARE_FUNCTION(knockedOut)
167  DECLARE_FUNCTION(function34)
168 };
169 
170 } // End of namespace LastExpress
171 
172 #endif // LASTEXPRESS_IVO_H
void updateFromTime(const SavePoint &savepoint)
void updateFromTicks(const SavePoint &savepoint)
void savegame(const SavePoint &savepoint)
Definition: ivo.h:31
Definition: lastexpress.h:69
void updateEntity(const SavePoint &savepoint, bool handleExcuseMe=false)
Definition: animation.h:45
Definition: entity.h:919
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
void callbackActionOnDirection(const SavePoint &savepoint)
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)
void playSound(const SavePoint &savepoint, bool resetItem=false, SoundFlag flag=kSoundVolumeEntityDefault)
void callbackActionRestaurantOrSalon(const SavePoint &savepoint)
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1=kPositionNone, EntityPosition position2=kPositionNone, CarIndex car=kCarNone, ObjectIndex compartment=kObjectNone, bool alternate=false, bool updateLocation=false)