22 #ifndef LASTEXPRESS_IVO_H 23 #define LASTEXPRESS_IVO_H 25 #include "lastexpress/entities/entity.h" 29 class LastExpressEngine;
39 DECLARE_FUNCTION(
reset)
46 DECLARE_FUNCTION_1(
draw,
const char *sequence)
76 DECLARE_VFUNCTION_2(
updateEntity, CarIndex car, EntityPosition entityPosition)
102 DECLARE_VFUNCTION_2(
savegame, SavegameType savegameType, uint32 param)
104 DECLARE_FUNCTION(goCompartment)
105 DECLARE_FUNCTION(sitAtTableWithSalko)
106 DECLARE_FUNCTION(leaveTableWithSalko)
111 DECLARE_VFUNCTION(chapter1)
116 DECLARE_FUNCTION(chapter1Handler)
118 DECLARE_FUNCTION(inCompartment)
119 DECLARE_FUNCTION(function17)
124 DECLARE_VFUNCTION(chapter2)
126 DECLARE_FUNCTION(goBreakfast)
127 DECLARE_FUNCTION(atBreakfast)
128 DECLARE_FUNCTION(function21)
133 DECLARE_VFUNCTION(chapter3)
138 DECLARE_FUNCTION(chapter3Handler)
143 DECLARE_VFUNCTION(chapter4)
148 DECLARE_FUNCTION(chapter4Handler)
150 DECLARE_FUNCTION(returnCompartment4)
151 DECLARE_FUNCTION(inCompartment4)
152 DECLARE_FUNCTION(hiding)
153 DECLARE_FUNCTION(function29)
158 DECLARE_VFUNCTION(chapter5)
163 DECLARE_FUNCTION(chapter5Handler)
165 DECLARE_FUNCTION(fightCath)
166 DECLARE_FUNCTION(knockedOut)
167 DECLARE_FUNCTION(function34)
172 #endif // LASTEXPRESS_IVO_H void updateFromTime(const SavePoint &savepoint)
void updateFromTicks(const SavePoint &savepoint)
void savegame(const SavePoint &savepoint)
Definition: lastexpress.h:69
void updateEntity(const SavePoint &savepoint, bool handleExcuseMe=false)
Definition: animation.h:45
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
void callbackActionOnDirection(const SavePoint &savepoint)
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)
void playSound(const SavePoint &savepoint, bool resetItem=false, SoundFlag flag=kSoundVolumeEntityDefault)
void callbackActionRestaurantOrSalon(const SavePoint &savepoint)
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1=kPositionNone, EntityPosition position2=kPositionNone, CarIndex car=kCarNone, ObjectIndex compartment=kObjectNone, bool alternate=false, bool updateLocation=false)