ScummVM API documentation
saveload.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DRACI_SAVELOAD_H
23 #define DRACI_SAVELOAD_H
24 
25 #include "common/savefile.h"
26 #include "common/scummsys.h"
27 #include "graphics/surface.h"
28 
29 namespace Draci {
30 
31 #define DRACI_SAVEGAME_VERSION 2
32 
34  uint8 version;
35  Common::String saveName;
36  uint32 date;
37  uint16 time;
38  uint32 playtime;
39  Graphics::Surface *thumbnail;
40 };
41 
42 class DraciEngine;
43 
44 WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header, bool skipThumbnail = true);
45 void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header);
46 Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm);
47 Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm);
48 
49 } // End of namespace Draci
50 
51 #endif
Definition: draci.h:68
Definition: str.h:59
Definition: surface.h:67
Definition: savefile.h:54
Definition: error.h:84
Definition: stream.h:745
bool skipThumbnail(Common::SeekableReadStream &in)
Definition: animation.h:30
Definition: saveload.h:33