Public Member Functions | |
DraciEngine (OSystem *syst, const ADGameDescription *gameDesc) | |
int | init () |
Common::Error | run () override |
Common::Language | getLanguage () const |
bool | hasFeature (Engine::EngineFeature f) const override |
void | pauseEngineIntern (bool pause) override |
void | syncSoundSettings () override |
void | handleEvents () |
Common::String | getSaveStateName (int slot) const override |
Common::Error | loadGameState (int slot) override |
bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
void | sayText (const Common::String &text, bool isSubtitle=false) |
void | stopTextToSpeech () |
void | setTTSVoice (int characterID) const |
Common::U32String | convertText (const Common::String &text) const |
![]() | |
MetaEngine * | getMetaEngine () const |
void | setMetaEngine (MetaEngine *metaEngine) |
PauseToken | pauseEngine () |
bool | isPaused () const |
void | openMainMenuDialog () |
uint32 | getTotalPlayTime () const |
void | setTotalPlayTime (uint32 time=0) |
Common::TimerManager * | getTimerManager () |
Common::EventManager * | getEventManager () |
Common::SaveFileManager * | getSaveFileManager () |
bool | existExtractedCDAudioFiles (uint track=1) |
bool | isDataAndCDAudioReadFromSameCD () |
void | warnMissingExtractedCDAudio () |
void | handleAutoSave () |
void | saveAutosaveIfEnabled () |
virtual bool | canSaveAutosaveCurrently () |
virtual int | getAutosaveSlot () const |
virtual bool | gameTypeHasAddOns () const |
virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
Engine (OSystem *syst) | |
virtual | ~Engine () |
virtual void | initializePath (const Common::FSNode &gamePath) |
virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
virtual GUI::Debugger * | getDebugger () final |
void | setDebugger (GUI::Debugger *debugger) |
GUI::Debugger * | getOrCreateDebugger () |
bool | enhancementEnabled (int32 cls) |
virtual void | applyGameSettings () |
virtual void | flipMute () |
virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
void | setGameToLoadSlot (int slot) |
virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
bool | saveGameDialog () |
bool | loadGameDialog () |
Static Public Member Functions | |
static Common::String | getSavegameFile (int saveGameIdx) |
![]() | |
static void | quitGame () |
static bool | shouldQuit () |
static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
static bool | warnUserAboutUnsupportedAddOn (Common::String addOnName) |
static void | errorAddingAddOnWithoutBaseGame (Common::String addOnName, Common::String gameId) |
static void | errorUnsupportedGame (Common::String extraMsg) |
Public Attributes | |
const ADGameDescription * | _gameDescription |
Screen * | _screen |
Mouse * | _mouse |
Game * | _game |
Script * | _script |
AnimationManager * | _anims |
Sound * | _sound |
MusicPlayer * | _music |
Font * | _smallFont |
Font * | _bigFont |
Common::String | _previousSaid |
BArchive * | _iconsArchive |
BArchive * | _objectsArchive |
BArchive * | _spritesArchive |
BArchive * | _paletteArchive |
BArchive * | _roomsArchive |
BArchive * | _overlaysArchive |
BArchive * | _animationsArchive |
BArchive * | _walkingMapsArchive |
BArchive * | _itemsArchive |
BArchive * | _itemImagesArchive |
BArchive * | _initArchive |
BArchive * | _stringsArchive |
SoundArchive * | _soundsArchive |
SoundArchive * | _dubbingArchive |
bool | _showWalkingMap |
Common::RandomSource | _rnd |
int32 | _pauseStartTime |
![]() | |
OSystem * | _system |
Audio::Mixer * | _mixer |
Additional Inherited Members | |
![]() | |
enum | EngineFeature { kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime, kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride } |
![]() | |
virtual int | runDialog (GUI::Dialog &dialog) |
void | defaultSyncSoundSettings () |
![]() | |
Common::TimerManager * | _timer |
Common::EventManager * | _eventMan |
Common::SaveFileManager * | _saveFileMan |
GUI::Dialog * | _mainMenuDialog |
const Common::String | _targetName |
int32 | _activeEnhancements = kEnhGameBreakingBugFixes |
|
overridevirtual |
Initialize the engine and start its main loop.
Implements Engine.
|
overridevirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.
|
overridevirtual |
Actual implementation of pauseEngine by subclasses.
Reimplemented from Engine.
|
overridevirtual |
Notify the engine that the sound settings in the config manager might have changed and that it should adjust any internal volume (and other) values accordingly.
The default implementation sets the volume levels of all mixer sound types according to the config entries of the active domain. When overwriting, call the default implementation first, then adjust the volumes further (if required).
Reimplemented from Engine.
|
inlineoverridevirtual |
Generate the savegame filename.
Reimplemented from Engine.
|
overridevirtual |
Load a game state.
slot | The slot from which a save state should be loaded. |
Reimplemented from Engine.
|
overridevirtual |
Indicate whether a game state can be loaded.
msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
overridevirtual |
Save a game state.
slot | The slot into which the save state should be stored. |
desc | Description for the save state, entered by the user. |
isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.
|
overridevirtual |
Indicate whether a game state can be saved.
msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.