ScummVM API documentation
ScriptFuncs.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_SCRIPT_FUNCS_H
29#define HPL_SCRIPT_FUNCS_H
30
31#include "hpl1/engine/physics/PhysicsJoint.h"
32
33namespace hpl {
34
35class cGraphics;
36class cResources;
37class cSystem;
38class cSound;
39class cScene;
40class cInput;
41class cGame;
42
43//---------------------------------------
44
46public:
48
49 void OnMinLimit(iPhysicsJoint *apJoint);
50 void OnMaxLimit(iPhysicsJoint *apJoint);
51
52 bool IsScript() { return true; }
53
54 tString msMaxFunc;
55 tString msMinFunc;
56
57 cScene *mpScene;
58};
59
60//---------------------------------------
61
63public:
64 static void Init(cGraphics *apGraphics,
65 cResources *apResources,
66 cSystem *apSystem,
67 cInput *apInput,
68 cScene *apScene,
69 cSound *apSound,
70 cGame *apGame);
71};
72
73} // namespace hpl
74
75#endif // HPL_SCRIPT_FUNCS_H
Definition: str.h:59
Definition: Game.h:91
Definition: Graphics.h:46
Definition: Input.h:55
Definition: Resources.h:160
Definition: Scene.h:61
Definition: ScriptFuncs.h:62
Definition: ScriptFuncs.h:45
Definition: Sound.h:40
Definition: System.h:36
Definition: PhysicsJoint.h:80
Definition: PhysicsJoint.h:135