ScummVM API documentation
persistenceservice.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_PERSISTENCESERVICE_H
32 #define SWORD25_PERSISTENCESERVICE_H
33 
34 #include "sword25/kernel/common.h"
35 
36 namespace Sword25 {
37 
39 public:
41  virtual ~PersistenceService();
42 
43  // -----------------------------------------------------------------------------
44  // Singleton Method
45  // -----------------------------------------------------------------------------
46 
47  static PersistenceService &getInstance();
48 
49  // -----------------------------------------------------------------------------
50  // Interface
51  // -----------------------------------------------------------------------------
52 
53  static uint getSlotCount();
54  static Common::Path getSavegameDirectory();
55 
56  void reloadSlots();
57  bool isSlotOccupied(uint slotID);
58  bool isSavegameCompatible(uint slotID);
59  int getSavegameVersion(uint slotID);
60  Common::String &getSavegameDescription(uint slotID);
61  Common::String &getSavegameFilename(uint slotID);
62 
63  bool saveGame(uint slotID, const Common::String &screenshotFilename);
64  bool loadGame(uint slotID);
65 
66 private:
67  struct Impl;
68  Impl *_impl;
69 };
70 
71 void setGameTarget(const char *target);
72 
73 } // End of namespace Sword25
74 
75 #endif
Definition: str.h:59
Definition: path.h:52
Definition: console.h:27
Definition: persistenceservice.h:38