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| LilliputEngine (OSystem *syst, const LilliputGameDescription *gd) |
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uint32 | getFeatures () const |
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const char * | getGameId () const |
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void | newInt8 () |
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void | update () |
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void | display16x16IndexedBuf (byte *buf, int index, Common::Point pos, bool transparent=true, bool updateScreen=true) |
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void | display16x16Buf (byte *buf, Common::Point pos, bool transparent=true, bool updateScreen=true) |
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void | fill16x16Rect (byte col, Common::Point pos) |
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void | saveSurfaceGameArea () |
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void | saveSurfaceSpeech () |
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void | displayInterfaceHotspots () |
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void | displayLandscape () |
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void | displaySpeechBubble () |
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void | displaySpeech (byte *buf) |
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void | initGameAreaDisplay () |
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void | displayIsometricBlock (byte *buf, int var1, int posX, int posY, int var3) |
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void | displayGameArea () |
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void | prepareGameArea () |
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void | displayRefreshScreen () |
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void | restoreSurfaceSpeech () |
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void | displayCharacterStatBar (int8 type, int16 averagePosX, int8 score, int16 posY) |
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void | displayCharacter (int index, Common::Point pos, int flags) |
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void | displayString (byte *buf, Common::Point pos) |
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void | displayChar (int index, int var1) |
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void | displaySmallAnims () |
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void | displaySmallIndexedAnim (byte index, byte subIndex) |
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void | unselectInterfaceHotspots () |
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void | startNavigateFromMap () |
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void | resetSmallAnims () |
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void | paletteFadeOut () |
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void | paletteFadeIn () |
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void | sortCharacters () |
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void | scrollToViewportCharacterTarget () |
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void | viewportScrollTo (Common::Point goalPos) |
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void | checkSpeechClosing () |
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void | updateCharPosSequence () |
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void | evaluateDirections (int index) |
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byte | homeInAvoidDeadEnds (int indexb, int indexs) |
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void | signalDispatcher (byte type, byte index, int var4) |
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void | sendMessageToCharacter (byte index, int var4) |
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int16 | checkEnclosure (Common::Point pos) |
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int16 | checkOuterEnclosure (Common::Point pos) |
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byte | sequenceSetMobility (int index, Common::Point var1) |
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byte | sequenceEnd (int index) |
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void | homeInPathFinding (int index) |
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void | renderCharacters (byte *buf, Common::Point pos) |
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void | checkNumericCode () |
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void | keyboard_handleInterfaceShortcuts (bool &forceReturnFl) |
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byte | sequenceCharacterHomeIn (int index, Common::Point param1) |
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byte | getDirection (Common::Point param1, Common::Point param2) |
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void | addCharToBuf (byte character) |
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void | numberToString (int param1) |
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void | handleCharacterTimers () |
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byte | sequenceMoveCharacter (int idx, int moveType, int poseType) |
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void | setCharacterPose (int idx, int poseIdx) |
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void | checkSpecialCubes () |
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void | checkInteractions () |
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byte | sequenceSetCharacterDirection (int index, int direction, int poseType) |
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void | handleSignals () |
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void | checkInterfaceActivationDelay () |
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int16 | checkObstacle (int x1, int y1, int x2, int y2) |
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void | displayCharactersOnMap () |
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void | restoreMapPoints () |
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void | displayHeroismIndicator () |
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void | handleGameMouseClick () |
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void | handleInterfaceHotspot (byte index, byte button) |
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void | checkInterfaceHotspots (bool &forceReturnFl) |
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bool | isMouseOverHotspot (Common::Point mousePos, Common::Point hotspotPos) |
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void | checkClickOnCharacter (Common::Point pos, bool &forceReturnFl) |
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void | checkClickOnGameArea (Common::Point pos) |
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void | displaySpeechBubbleTail (Common::Point displayPos) |
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void | displaySpeechBubbleTailLine (Common::Point pos, int var2) |
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void | displaySpeechLine (int vgaIndex, byte *srcBuf, int &bufIndex) |
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void | checkMapClosing (bool &forceReturnFl) |
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void | turnCharacter1 (int index) |
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void | turnCharacter2 (int index) |
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void | moveCharacterUp1 (int index) |
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void | moveCharacterUp2 (int index) |
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void | moveCharacterDown1 (int index) |
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void | moveCharacterDown2 (int index) |
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void | moveCharacterSpeed2 (int index) |
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void | moveCharacterSpeed4 (int index) |
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void | moveCharacterBack2 (int index) |
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void | moveCharacterSpeed3 (int index) |
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void | moveCharacterForward (int index, int16 speed) |
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void | checkCollision (int index, Common::Point pos, int direction) |
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byte | sequenceSeekMovingCharacter (int index, Common::Point var1) |
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byte | sequenceSound (int index, Common::Point var1) |
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byte | sequenceRepeat (int index, Common::Point var1, int tmpVal) |
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void | homeInChooseDirection (int index) |
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void | initGame (const LilliputGameDescription *gd) |
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byte * | loadVGA (const Common::Path &filename, int fileSize, bool loadPal) |
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byte * | loadRaw (const Common::Path &filename, int filesize) |
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void | loadRules () |
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void | displayVGAFile (const Common::Path &fileName) |
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void | initPalette () |
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void | fixPaletteEntries (uint8 *palette, int num) |
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GameType | getGameType () const |
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Common::Platform | getPlatform () const |
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bool | hasFeature (EngineFeature f) const override |
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const char * | getCopyrightString () const |
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Common::String | getSavegameFilename (int slot) |
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void | syncSoundSettings () override |
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void | pollEvent () |
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void | setCurrentCharacter (int index) |
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void | unselectInterfaceButton () |
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void | moveCharacters () |
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void | setNextDisplayCharacter (int var1) |
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void | handleGameScripts () |
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byte * | getCharacterAttributesPtr (int16 index) |
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Common::Event | _keyboard_getch () |
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bool | _keyboard_checkKeyboard () |
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void | _keyboard_resetKeyboardBuffer () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameState (int slot) |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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virtual bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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OSystem * | _system |
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Common::RandomSource * | _rnd |
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LilliputScript * | _scriptHandler |
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LilliputSound * | _soundHandler |
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Graphics::Surface * | _mainSurface |
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SmallAnim | _smallAnims [4] |
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int | _smallAnimsFrameIndex |
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byte | _handleOpcodeReturnCode |
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byte | _keyDelay |
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byte | _lastAnimationTick |
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byte | _animationTick |
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Common::Point | _nextDisplayCharacterPos |
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byte | _int8Timer |
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Common::Event | _lastKeyPressed |
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Common::EventType | _lastEventType |
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byte | _keyboard_nextIndex |
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byte | _keyboard_oldIndex |
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Common::Event | _keyboard_buffer [8] |
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byte | _byte12A05 |
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bool | _refreshScreenFlag |
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byte | _byte16552 |
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int8 | _lastInterfaceHotspotIndex |
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byte | _lastInterfaceHotspotButton |
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byte | _debugFlag |
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byte | _debugFlag2 |
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byte | _codeEntered [3] |
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char | _homeInDirLikelyhood [4] |
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byte * | _bufferIsoMap |
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byte * | _bufferCubegfx |
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byte * | _bufferMen |
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byte * | _bufferMen2 |
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byte * | _bufferIsoChars |
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byte * | _bufferIdeogram |
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byte * | _normalCursor |
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byte * | _greenCursor |
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byte | _curPalette [768] |
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byte | _displayStringBuf [160] |
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bool | _saveFlag |
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bool | _displayMap |
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int | _word10800_ERULES |
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byte | _numCharacters |
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Common::Point | _currentScriptCharacterPos |
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int | _nextCharacterIndex |
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int8 | _waitingSignal |
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int8 | _waitingSignalCharacterId |
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uint16 | _newModesEvaluatedNumber |
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Common::Point | _savedSurfaceUnderMousePos |
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bool | _displayGreenHand |
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bool | _isCursorGreenHand |
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int | _currentDisplayCharacter |
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int | _displayStringIndex |
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int | _signalTimer |
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Common::Point | _curCharacterTilePos |
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int16 | _mapSavedPixelIndex [40] |
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byte | _mapSavedPixel [40] |
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int16 | _characterSignals [40] |
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int16 | _signalArr [40] |
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int16 | _signalArray [30] |
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byte * | _sequencesArr |
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int16 | _currentScriptCharacter |
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Common::Point | _characterPos [40] |
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int8 | _characterPosAltitude [40] |
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int16 | _characterFrameArray [40] |
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int8 | _characterCarried [40] |
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int8 | _characterBehindDist [40] |
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byte | _characterAboveDist [40] |
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byte | _spriteSizeArray [40] |
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byte | _characterDirectionArray [40] |
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byte | _characterMobility [40] |
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byte | _characterTypes [40] |
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byte | _characterBehaviour [40] |
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Common::Point | _characterHomePos [40] |
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byte | _characterVariables [1400+3120] |
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byte * | _currentCharacterAttributes |
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byte | _poseArray [40 *32] |
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int * | _packedStringIndex |
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int | _packedStringNumb |
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char * | _packedStrings |
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byte * | _initScript |
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int | _initScriptSize |
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byte * | _menuScript |
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int | _menuScriptSize |
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int * | _arrayGameScriptIndex |
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int | _gameScriptIndexSize |
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byte * | _arrayGameScripts |
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byte | _cubeFlags [60] |
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byte | _listNumb |
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int16 * | _listIndex |
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byte * | _listArr |
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int16 | _rectNumb |
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Common::Rect | _enclosureRect [40] |
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Common::Point | _keyPos [40] |
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Common::Point | _portalPos [40] |
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int | _interfaceHotspotNumb |
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byte | _interfaceTwoStepAction [20] |
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Common::Point | _interfaceHotspots [20] |
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Common::KeyCode | _keyboardMapping [20] |
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Common::Point | _characterTargetPos [40] |
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byte | _savedSurfaceUnderMouse [16 *16] |
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byte | _charactersToDisplay [40] |
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Common::Point | _characterRelativePos [40] |
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Common::Point | _characterDisplay [40] |
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int8 | _characterMagicPuffFrame [40] |
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Common::Point | _characterSubTargetPos [40] |
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byte | _specialCubes [40] |
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byte | _doorEntranceMask [4] |
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byte | _doorExitMask [4] |
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byte | _savedSurfaceGameArea1 [176 *256] |
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byte | _savedSurfaceGameArea2 [176 *256] |
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byte | _savedSurfaceGameArea3 [176 *256] |
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byte | _savedSurfaceSpeech [16 *252] |
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const LilliputGameDescription * | _gameDescription |
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Common::Point | _mousePos |
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Common::Point | _oldMousePos |
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Common::Point | _mouseDisplayPos |
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int | _mouseButton |
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bool | _mouseClicked |
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Common::EventType | _mousePreviousEventType |
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Common::Point | _savedMousePosDivided |
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int | _skipDisplayFlag1 |
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int | _skipDisplayFlag2 |
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byte | _actionType |
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bool | _delayedReactivationAction |
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int8 | _selectedCharacterId |
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byte | _numCharactersToDisplay |
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int16 | _host |
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bool | _shouldQuit |
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OSystem * | _system |
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Audio::Mixer * | _mixer |
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