Public Member Functions | |
void | postInit (SceneObjectList *OwnerList=NULL) override |
void | synchronize (Serializer &s) override |
void | signal () override |
void | process (Event &event) override |
void | dispatch () override |
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Common::String | getClassName () override |
void | remove () override |
void | loadScene (int sceneNum) override |
virtual void | checkGun () |
void | addTimer (EventHandler *timer) |
void | removeTimer (EventHandler *timer) |
bool | display (CursorType action) |
void | fadeOut () |
void | gunDisplay () |
void | clearScreen () |
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Common::String | getClassName () override |
void | synchronize (Serializer &s) override |
void | stripCallback (int v) override |
void | postInit (SceneObjectList *OwnerList=NULL) override |
void | process (Event &event) override |
void | dispatch () override |
virtual void | refreshBackground (int xAmount, int yAmount) |
void | setZoomPercents (int yStart, int minPercent, int yEnd, int maxPercent) |
void | loadBackground (int xAmount, int yAmount) |
void | loadSceneData (int sceneNum) |
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void | remove () override |
virtual void | attached (EventHandler *newOwner, EventHandler *endHandler, va_list va) |
void | attach (EventHandler *newOwner, EventHandler *endHandler,...) |
int | getActionIndex () const |
void | setActionIndex (int index) |
void | setDelay (int numFrames) |
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virtual void | setAction (Action *action) |
virtual void | setAction (Action *action, EventHandler *endHandler,...) |
virtual void | destroy () |
Public Attributes | |
SequenceManager | _sequenceManager1 |
SequenceManager | _sequenceManager2 |
SequenceManager | _sequenceManager3 |
Driver | _driver |
Passenger | _passenger |
Harrison | _harrison |
NamedObject | _patrolCar |
NamedObject | _object5 |
NamedObject | _object6 |
NamedHotspot | _background |
Motorcycle | _motorcycle |
NamedHotspot | _truckBack |
TruckFront | _truckFront |
Action1 | _action1 |
Action2 | _action2 |
Action3 | _action3 |
Action4 | _action4 |
Action5 | _action5 |
Action6 | _action6 |
Action7 | _action7 |
SpeakerGameText | _gameTextSpeaker |
SpeakerJakeUniform | _jakeUniformSpeaker |
SpeakerHarrison | _harrisonSpeaker |
SpeakerDriver | _driverSpeaker |
SpeakerShooter | _shooterSpeaker |
ASoundExt | _sound1 |
int | _action1Count |
int | _talkCount |
bool | _harrissonTalkFl |
bool | _cuffedDriverFl |
bool | _cuffedPassengerFl |
bool | _getDriverFl |
bool | _driverOutOfTruckFl |
bool | _harrisonMovedFl |
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AObjectArray | _timerList |
AObjectArray | _objArray2 |
bool | _savedPlayerEnabled |
bool | _savedUiEnabled |
bool | _savedCanWalk |
EventHandler * | _focusObject |
Visage | _cursorVisage |
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int | _screenNumber |
int | _activeScreenNumber |
int | _sceneMode |
StripManager | _stripManager |
Rect | _backgroundBounds |
GfxSurface | _backSurface |
Rect | _sceneBounds |
Rect | _oldSceneBounds |
int | _enabledSections [256] |
int | _zoomPercents [256] |
ScenePriorities | _priorities |
SceneObjectList | _bgSceneObjects |
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EventHandler * | _owner |
int | _actionIndex |
int | _delayFrames |
uint32 | _startFrame |
bool | _attached |
EventHandler * | _endHandler |
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Action * | _action |
Additional Inherited Members | |
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static SavedObject * | createInstance (const Common::String &className) |