33 #include "audio/mixer.h" 68 void changeMusic(
const Common::String filename,
bool storeCurPos,
bool seektoStoredPos);
70 void resetMusic(
bool seekToStoredPos);
75 void checkRoomMusic(uint16 prevRoom, uint16 newRoom);
82 bool isSoundEffectActive()
const;
83 void playSoundEffect(uint16 sampleSpeed, uint32 length,
bool loop,
Common::File *dataFile);
88 void loadSoundEffect(
const Common::String filename,
bool loop,
bool waitTillFinished);
90 void stopSoundEffect();
Definition: algorithm.h:29