33#include "audio/mixer.h"
70 void resetMusic(
bool seekToStoredPos);
82 bool isSoundEffectActive()
const;
83 void playSoundEffect(uint16 sampleSpeed, uint32 length,
bool loop,
Common::File *dataFile);
90 void stopSoundEffect();
void loadSoundEffect(const Common::String &filename, bool loop, bool waitTillFinished)
void checkRoomMusic(uint16 prevRoom, uint16 newRoom)
void changeMusic(const Common::String &filename, bool storeCurPos, bool seektoStoredPos)
Definition: algorithm.h:29