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bool | create (uint32 vertexCount, uint32 fvf, uint32 boneCount) |
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void | destroy () |
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uint32 | getNumBones () |
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bool | setBoneName (uint32 boneIdx, const char *name) |
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char * | getBoneName (uint32 boneIdx) |
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bool | setBoneInfluence (uint32 boneIdx, uint32 numInfluences, const uint32 *vertices, const float *weights) |
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DXBone * | getBone (uint32 boneIdx) |
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bool | setBoneOffsetMatrix (uint32 boneIdx, const float *boneTransform) |
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DXMatrix * | getBoneOffsetMatrix (uint32 boneIdx) |
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bool | updateSkinnedMesh (const DXMatrix *boneTransforms, void *srcVertices, void *dstVertices) |
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The documentation for this class was generated from the following file: