#include <player_v2base.h>
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virtual void | nextTick () |
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virtual void | clear_channel (int i) |
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virtual void | chainSound (int nr, byte *data) |
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virtual void | chainNextSound () |
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void | execute_cmd (ChannelInfo *channel) |
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void | next_freqs (ChannelInfo *channel) |
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bool | _isV3Game |
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ScummEngine * | _vm |
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bool | _pcjr |
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int | _header_len |
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int | _current_nr |
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byte * | _current_data |
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int | _next_nr |
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byte * | _next_data |
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byte * | _retaddr |
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ChannelInfo | _channels [5] |
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◆ getMusicTimer()
int Scumm::Player_V2Base::getMusicTimer |
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overridevirtual |
Get the value of the music timer. Used for synchronising scripts with the music/sound.
- Returns
- the music timer
Reimplemented from Scumm::MusicEngine.
Reimplemented in Scumm::Player_V2CMS.
The documentation for this class was generated from the following file: