ScummVM API documentation
MM::Xeen::Resources Class Reference

Public Member Functions

 Resources ()
 
Resourcesinit (XeenEngine *vm)
 

Public Attributes

SpriteResource _globalSprites
 
SpriteResource _logoSprites
 
Common::StringArray _maeNames
 
Common::StringArray _cloudsMapNames
 
const char ** ITEM_NAMES [4]
 
const char * CLOUDS_CREDITS
 
const char * DARK_SIDE_CREDITS
 
const char * SWORDS_CREDITS1
 
const char * SWORDS_CREDITS2
 
const char * OPTIONS_MENU
 
const char * GAME_NAMES [3]
 
const char * THE_PARTY_NEEDS_REST
 
const char * WHO_WILL
 
const char * HOW_MUCH
 
const char * WHATS_THE_PASSWORD
 
const char * PASSWORD_INCORRECT
 
const char * IN_NO_CONDITION
 
const char * NOTHING_HERE
 
const char * TERRAIN_TYPES [6]
 
const char * OUTDOORS_WALL_TYPES [16]
 
const char * SURFACE_NAMES [16]
 
const char * WHO_ACTIONS [32]
 
const char * WHO_WILL_ACTIONS [4]
 
byte SYMBOLS [20][64]
 
byte TEXT_COLORS [40][4]
 
byte TEXT_COLORS_STARTUP [40][4]
 
const char * DIRECTION_TEXT_UPPER [4]
 
const char * DIRECTION_TEXT [4]
 
const char * RACE_NAMES [5]
 
int RACE_HP_BONUSES [5]
 
int RACE_SP_BONUSES [5][2]
 
const char * CLASS_NAMES [11]
 
int CLASS_EXP_LEVELS [10]
 
const char * ALIGNMENT_NAMES [3]
 
const char * SEX_NAMES [2]
 
const char * SKILL_NAMES [18]
 
const char * CONDITION_NAMES_M [17]
 
const char * CONDITION_NAMES_F [17]
 
int CONDITION_COLORS [17]
 
const char * GOOD
 
const char * BLESSED
 
const char * POWER_SHIELD
 
const char * HOLY_BONUS
 
const char * HEROISM
 
const char * IN_PARTY
 
const char * PARTY_DETAILS
 
const char * PARTY_DIALOG_TEXT
 
int FACE_CONDITION_FRAMES [17]
 
int CHAR_FACES_X [6]
 
int HP_BARS_X [6]
 
const char * NO_ONE_TO_ADVENTURE_WITH
 
byte DARKNESS_XLAT [3][256]
 
const char * YOUR_ROSTER_IS_FULL
 
const char * PLEASE_WAIT
 
const char * OOPS
 
int SCREEN_POSITIONING_X [4][48]
 
int SCREEN_POSITIONING_Y [4][48]
 
int MONSTER_GRID_BITMASK [12]
 
int INDOOR_OBJECT_X [2][12]
 
int MAP_OBJECT_Y [2][12]
 
int INDOOR_MONSTERS_Y [4]
 
int OUTDOOR_OBJECT_X [2][12]
 
int OUTDOOR_MONSTER_INDEXES [26]
 
int OUTDOOR_MONSTERS_Y [26]
 
int DIRECTION_ANIM_POSITIONS [4][4]
 
byte WALL_SHIFTS [4][48]
 
int DRAW_NUMBERS [25]
 
int DRAW_FRAMES [25][2]
 
int COMBAT_FLOAT_X [8]
 
int COMBAT_FLOAT_Y [8]
 
int MONSTER_EFFECT_FLAGS [15][8]
 
int SPELLS_ALLOWED [3][40]
 
int BASE_HP_BY_CLASS [10]
 
int AGE_RANGES [10]
 
int AGE_RANGES_ADJUST [2][10]
 
int STAT_VALUES [24]
 
int STAT_BONUSES [24]
 
int ELEMENTAL_CATEGORIES [6]
 
int ATTRIBUTE_CATEGORIES [10]
 
int ATTRIBUTE_BONUSES [72]
 
int ELEMENTAL_RESISTANCES [37]
 
int ELEMENTAL_DAMAGE [37]
 
int WEAPON_DAMAGE_BASE [35]
 
int WEAPON_DAMAGE_MULTIPLIER [35]
 
int METAL_DAMAGE [22]
 
int METAL_DAMAGE_PERCENT [22]
 
int METAL_LAC [22]
 
int ARMOR_STRENGTHS [14]
 
int MAKE_ITEM_ARR1 [6]
 
int MAKE_ITEM_ARR2 [6][7][2]
 
int MAKE_ITEM_ARR3 [10][7][2]
 
int MAKE_ITEM_ARR4 [2][7][2]
 
int MAKE_ITEM_ARR5 [8][2]
 
int OUTDOOR_DRAWSTRUCT_INDEXES [44]
 
int TOWN_MAXES [2][11]
 
const char * TOWN_ACTION_MUSIC [2][7]
 
const char * TOWN_ACTION_SHAPES [7]
 
int TOWN_ACTION_FILES [2][7]
 
const char * BANK_TEXT
 
const char * BLACKSMITH_TEXT
 
const char * GUILD_NOT_MEMBER_TEXT
 
const char * GUILD_TEXT
 
const char * TAVERN_TEXT
 
const char * GOOD_STUFF
 
const char * HAVE_A_DRINK
 
const char * YOURE_DRUNK
 
int TAVERN_EXIT_LIST [2][6][5][2]
 
const char * FOOD_AND_DRINK
 
const char * TEMPLE_TEXT
 
const char * EXPERIENCE_FOR_LEVEL
 
const char * TRAINING_LEARNED_ALL
 
const char * ELIGIBLE_FOR_LEVEL
 
const char * TRAINING_TEXT
 
const char * GOLD_GEMS
 
const char * GOLD_GEMS_2
 
const char * DEPOSIT_WITHDRAWL [2]
 
const char * NOT_ENOUGH_X_IN_THE_Y
 
const char * NO_X_IN_THE_Y
 
const char * STAT_NAMES [16]
 
const char * CONSUMABLE_NAMES [4]
 
const char * CONSUMABLE_GOLD_FORMS [1]
 
const char * CONSUMABLE_GEM_FORMS [1]
 
const char * WHERE_NAMES [2]
 
const char * AMOUNT
 
const char * FOOD_PACKS_FULL
 
const char * BUY_SPELLS
 
const char * GUILD_OPTIONS
 
int MISC_SPELL_INDEX [74]
 
int SPELL_COSTS [77]
 
int CLOUDS_GUILD_SPELLS [5][20]
 
int DARK_SPELL_OFFSETS [3][39]
 
int DARK_SPELL_RANGES [12][2]
 
int SWORDS_SPELL_RANGES [12][2]
 
int SPELL_GEM_COST [77]
 
const char * NOT_A_SPELL_CASTER
 
const char * SPELLS_LEARNED_ALL
 
const char * SPELLS_FOR
 
const char * SPELL_LINES_0_TO_9
 
const char * SPELLS_DIALOG_SPELLS
 
const char * SPELL_PTS
 
const char * GOLD
 
const char * SPELL_INFO
 
const char * SPELL_PURCHASE
 
const char * MAP_TEXT
 
const char * LIGHT_COUNT_TEXT
 
const char * FIRE_RESISTANCE_TEXT
 
const char * ELECRICITY_RESISTANCE_TEXT
 
const char * COLD_RESISTANCE_TEXT
 
const char * POISON_RESISTANCE_TEXT
 
const char * CLAIRVOYANCE_TEXT
 
const char * LEVITATE_TEXT
 
const char * WALK_ON_WATER_TEXT
 
const char * GAME_INFORMATION
 
const char * WORLD_GAME_TEXT
 
const char * DARKSIDE_GAME_TEXT
 
const char * CLOUDS_GAME_TEXT
 
const char * SWORDS_GAME_TEXT
 
const char * WEEK_DAY_STRINGS [10]
 
const char * CHARACTER_DETAILS
 
const char * DAYS [3]
 
const char * PARTY_GOLD
 
const char * PLUS_14
 
const char * CHARACTER_TEMPLATE
 
const char * EXCHANGING_IN_COMBAT
 
const char * CURRENT_MAXIMUM_RATING_TEXT
 
const char * CURRENT_MAXIMUM_TEXT
 
const char * RATING_TEXT [24]
 
const char * BORN [2]
 
const char * AGE_TEXT
 
const char * LEVEL_TEXT
 
const char * RESISTANCES_TEXT
 
const char * NONE
 
const char * EXPERIENCE_TEXT
 
const char * ELIGIBLE
 
const char * IN_PARTY_IN_BANK
 
const char * FOOD_ON_HAND [3]
 
const char * FOOD_TEXT
 
const char * EXCHANGE_WITH_WHOM
 
const char * QUICK_REF_LINE
 
const char * QUICK_REFERENCE
 
int BLACKSMITH_MAP_IDS [2][4]
 
const char * ITEMS_DIALOG_TEXT1
 
const char * ITEMS_DIALOG_TEXT2
 
const char * ITEMS_DIALOG_LINE1
 
const char * ITEMS_DIALOG_LINE2
 
const char * BTN_BUY
 
const char * BTN_SELL
 
const char * BTN_IDENTIFY
 
const char * BTN_FIX
 
const char * BTN_USE
 
const char * BTN_EQUIP
 
const char * BTN_REMOVE
 
const char * BTN_DISCARD
 
const char * BTN_QUEST
 
const char * BTN_ENCHANT
 
const char * BTN_RECHARGE
 
const char * BTN_GOLD
 
const char * ITEM_BROKEN
 
const char * ITEM_CURSED
 
const char * ITEM_OF
 
const char * BONUS_NAMES [7]
 
const char * WEAPON_NAMES [41]
 
const char * ARMOR_NAMES [14]
 
const char * ACCESSORY_NAMES [11]
 
const char * MISC_NAMES [22]
 
const char * SPECIAL_NAMES [74]
 
const char * ELEMENTAL_NAMES [6]
 
const char * ATTRIBUTE_NAMES [10]
 
const char * EFFECTIVENESS_NAMES [7]
 
const char * QUEST_ITEM_NAMES [85]
 
const char * QUEST_ITEM_NAMES_SWORDS [51]
 
int WEAPON_BASE_COSTS [35]
 
int ARMOR_BASE_COSTS [14]
 
int ACCESSORY_BASE_COSTS [11]
 
int MISC_MATERIAL_COSTS [22]
 
int MISC_BASE_COSTS [76]
 
int METAL_BASE_MULTIPLIERS [22]
 
int ITEM_SKILL_DIVISORS [4]
 
int RESTRICTION_OFFSETS [4]
 
int ITEM_RESTRICTIONS [86]
 
const char * NOT_PROFICIENT
 
const char * NO_ITEMS_AVAILABLE
 
const char * CATEGORY_NAMES [4]
 
const char * X_FOR_THE_Y
 
const char * X_FOR_Y
 
const char * X_FOR_Y_GOLD
 
const char * FMT_CHARGES
 
const char * AVAILABLE_GOLD_COST
 
const char * CHARGES
 
const char * COST
 
const char * ITEM_ACTIONS [7]
 
const char * WHICH_ITEM
 
const char * WHATS_YOUR_HURRY
 
const char * USE_ITEM_IN_COMBAT
 
const char * NO_SPECIAL_ABILITIES
 
const char * CANT_CAST_WHILE_ENGAGED
 
const char * EQUIPPED_ALL_YOU_CAN
 
const char * REMOVE_X_TO_EQUIP_Y
 
const char * RING
 
const char * MEDAL
 
const char * CANNOT_REMOVE_CURSED_ITEM
 
const char * CANNOT_DISCARD_CURSED_ITEM
 
const char * PERMANENTLY_DISCARD
 
const char * BACKPACK_IS_FULL
 
const char * CATEGORY_BACKPACK_IS_FULL [4]
 
const char * BUY_X_FOR_Y_GOLD
 
const char * SELL_X_FOR_Y_GOLD
 
const char * GOLDS [2]
 
const char * NO_NEED_OF_THIS
 
const char * NOT_RECHARGABLE
 
const char * SPELL_FAILED
 
const char * NOT_ENCHANTABLE
 
const char * ITEM_NOT_BROKEN
 
const char * FIX_IDENTIFY [2]
 
const char * FIX_IDENTIFY_GOLD
 
const char * IDENTIFY_ITEM_MSG
 
const char * ITEM_DETAILS
 
const char * ALL
 
const char * FIELD_NONE
 
const char * DAMAGE_X_TO_Y
 
const char * ELEMENTAL_XY_DAMAGE
 
const char * ATTR_XY_BONUS
 
const char * EFFECTIVE_AGAINST
 
const char * QUESTS_DIALOG_TEXT
 
const char * CLOUDS_OF_XEEN_LINE
 
const char * DARKSIDE_OF_XEEN_LINE
 
const char * SWORDS_OF_XEEN_LINE
 
const char * NO_QUEST_ITEMS
 
const char * NO_CURRENT_QUESTS
 
const char * NO_AUTO_NOTES
 
const char * QUEST_ITEMS_DATA
 
const char * CURRENT_QUESTS_DATA
 
const char * AUTO_NOTES_DATA
 
const char * REST_COMPLETE
 
const char * PARTY_IS_STARVING
 
const char * HIT_SPELL_POINTS_RESTORED
 
const char * TOO_DANGEROUS_TO_REST
 
const char * SOME_CHARS_MAY_DIE
 
const char * DISMISS_WHOM
 
const char * CANT_DISMISS_LAST_CHAR
 
const char * DELETE_CHAR_WITH_ELDER_WEAPON
 
const char * REMOVE_DELETE [2]
 
const char * REMOVE_OR_DELETE_WHICH
 
const char * YOUR_PARTY_IS_FULL
 
const char * HAS_SLAYER_SWORD
 
const char * SURE_TO_DELETE_CHAR
 
const char * CREATE_CHAR_DETAILS
 
const char * NEW_CHAR_STATS
 
const char * NAME_FOR_NEW_CHARACTER
 
const char * SELECT_CLASS_BEFORE_SAVING
 
const char * EXCHANGE_ATTR_WITH
 
int NEW_CHAR_SKILLS [10]
 
int NEW_CHAR_SKILLS_OFFSET [10]
 
int NEW_CHAR_SKILLS_LEN [10]
 
int NEW_CHAR_RACE_SKILLS [10]
 
int RACE_MAGIC_RESISTANCES [5]
 
int RACE_FIRE_RESISTANCES [5]
 
int RACE_ELECTRIC_RESISTANCES [5]
 
int RACE_COLD_RESISTANCES [5]
 
int RACE_ENERGY_RESISTANCES [5]
 
int RACE_POISON_RESISTANCES [5]
 
int NEW_CHARACTER_SPELLS [10][4]
 
const char * COMBAT_DETAILS
 
const char * NOT_ENOUGH_TO_CAST
 
const char * SPELL_CAST_COMPONENTS [2]
 
const char * CAST_SPELL_DETAILS
 
const char * PARTY_FOUND
 
const char * BACKPACKS_FULL_PRESS_KEY
 
const char * HIT_A_KEY
 
const char * GIVE_TREASURE_FORMATTING
 
const char * FOUND [2]
 
const char * X_FOUND_Y
 
const char * ON_WHO
 
const char * WHICH_ELEMENT1
 
const char * WHICH_ELEMENT2
 
const char * DETECT_MONSTERS
 
const char * LLOYDS_BEACON
 
const char * HOW_MANY_SQUARES
 
const char * TOWN_PORTAL
 
const char * TOWN_PORTAL_SWORDS
 
int TOWN_MAP_NUMBERS [3][5]
 
const char * MONSTER_DETAILS
 
const char * MONSTER_SPECIAL_ATTACKS [23]
 
const char * IDENTIFY_MONSTERS
 
const char * EVENT_SAMPLES [6]
 
const char * MOONS_NOT_ALIGNED
 
const char * AWARDS_FOR
 
const char * AWARDS_TEXT
 
const char * NO_AWARDS
 
const char * WARZONE_BATTLE_MASTER
 
const char * WARZONE_MAXED
 
const char * WARZONE_LEVEL
 
const char * WARZONE_HOW_MANY
 
const char * PICKS_THE_LOCK
 
const char * PICK_FORM [2]
 
const char * UNABLE_TO_PICK_LOCK
 
const char * UNABLE_TO_PICK_FORM [2]
 
const char * CONTROL_PANEL_TEXT
 
const char * CONTROL_PANEL_BUTTONS
 
const char * ON
 
const char * OFF
 
const char * CONFIRM_QUIT
 
const char * MR_WIZARD
 
const char * NO_LOADING_IN_COMBAT
 
const char * NO_SAVING_IN_COMBAT
 
const char * QUICK_FIGHT_TEXT
 
const char * QUICK_FIGHT_OPTIONS [4]
 
const char * WORLD_END_TEXT [9]
 
const char * WORLD_CONGRATULATIONS
 
const char * WORLD_CONGRATULATIONS2
 
const char * CLOUDS_CONGRATULATIONS1
 
const char * CLOUDS_CONGRATULATIONS2
 
const char * GOOBER [3]
 
const char * MUSIC_FILES1 [5]
 
const char * MUSIC_FILES2 [6][7]
 
const char * DIFFICULTY_TEXT
 
const char * SAVE_OFF_LIMITS
 
const char * CLOUDS_INTRO1
 
const char * DARKSIDE_ENDING1
 
const char * DARKSIDE_ENDING2
 
const char * PHAROAH_ENDING_TEXT1
 
const char * PHAROAH_ENDING_TEXT2
 
const char * CLOUDS_MAE_NAMES [131]
 
const char * CLOUDS_MIRROR_LOCATIONS [58]
 
const char * CLOUDS_MAP_NAMES [86]
 
const char * CLOUDS_MONSTERS [91]
 
const char * CLOUDS_SPELLS [77]
 
struct {
   struct {
      int   KEY_ITEM
 
      int   KEY_QUICK
 
      int   KEY_EXCHANGE
 
      int   KEY_ESCAPE
 
   }   DialogsCharInfo
 
   struct {
      int   KEY_FXON
 
      int   KEY_MUSICON
 
      int   KEY_LOAD
 
      int   KEY_SAVE
 
      int   KEY_QUIT
 
      int   KEY_MRWIZARD
 
   }   DialogsControlPanel
 
   struct {
      int   KEY_ROLL
 
      int   KEY_CREATE
 
      int   KEY_MGT
 
      int   KEY_INT
 
      int   KEY_PER
 
      int   KEY_END
 
      int   KEY_SPD
 
      int   KEY_ACY
 
      int   KEY_LCK
 
   }   DialogsCreateChar
 
   struct {
      int   KEY_ADVENTURER
 
      int   KEY_WARRIOR
 
   }   DialogsDifficulty
 
   struct {
      int   KEY_WEAPONS
 
      int   KEY_ARMOR
 
      int   KEY_ACCESSORY
 
      int   KEY_MISC
 
      int   KEY_ENCHANT
 
      int   KEY_USE
 
      int   KEY_BUY
 
      int   KEY_SELL
 
      int   KEY_IDENTIFY
 
      int   KEY_FIX
 
      int   KEY_EQUIP
 
      int   KEY_REM
 
      int   KEY_DISC
 
      int   KEY_QUEST
 
      int   KEY_RECHRG
 
      int   KEY_GOLD
 
   }   DialogsItems
 
   struct {
      int   KEY_DELETE
 
      int   KEY_REMOVE
 
      int   KEY_CREATE
 
      int   KEY_EXIT
 
   }   DialogsParty
 
   struct {
      int   KEY_QUEST_ITEMS
 
      int   KEY_CURRENT_QUESTS
 
      int   KEY_AUTO_NOTES
 
   }   DialogsQuests
 
   struct {
      int   KEY_NEXT
 
   }   DialogsQuickFight
 
   struct {
      int   KEY_CAST
 
      int   KEY_NEW
 
      int   KEY_FIRE
 
      int   KEY_ELEC
 
      int   KEY_COLD
 
      int   KEY_ACID
 
      int   KEY_SET
 
      int   KEY_RETURN
 
   }   DialogsSpells
 
   struct {
      int   KEY_DEP
 
      int   KEY_WITH
 
      int   KEY_GOLD
 
      int   KEY_GEMS
 
      int   KEY_BROWSE
 
      int   KEY_BUY_SPELLS
 
      int   KEY_SPELL_INFO
 
      int   KEY_SIGN_IN
 
      int   KEY_DRINK
 
      int   KEY_FOOD
 
      int   KEY_TIP
 
      int   KEY_RUMORS
 
      int   KEY_HEAL
 
      int   KEY_DONATION
 
      int   KEY_UNCURSE
 
      int   KEY_TRAIN
 
   }   Locations
 
   struct {
      int   KEY_START_NEW_GAME
 
      int   KEY_LOAD_GAME
 
      int   KEY_SHOW_CREDITS
 
      int   KEY_VIEW_ENDGAME
 
   }   CloudsOfXeenMenu
 
KeyConstants
 

Constructor & Destructor Documentation

◆ Resources()

MM::Xeen::Resources::Resources ( )

Constructor

Member Function Documentation

◆ init()

Resources* MM::Xeen::Resources::init ( XeenEngine vm)

Initializes an instnace of the resources


The documentation for this class was generated from the following file: