22#ifndef ENGINES_OBSOLETE_H
23#define ENGINES_OBSOLETE_H
25#include "engines/game.h"
PlainGameDescriptor findGameID(const char *gameid, const PlainGameDescriptor *gameids, const ObsoleteGameID *obsoleteList=0)
void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList)
Definition: obsolete.h:42
const char * from
Definition: obsolete.h:45
Common::Platform platform
Definition: obsolete.h:57
const char * to
Definition: obsolete.h:48