ScummVM API documentation
obsolete.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ENGINES_OBSOLETE_H
23 #define ENGINES_OBSOLETE_H
24 
25 #include "engines/game.h"
26 
27 namespace Engines {
28 
43 
45  const char *from;
46 
48  const char *to;
49 
58 };
59 
66 void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList);
67 
68 
78  const char *gameid,
79  const PlainGameDescriptor *gameids,
80  const ObsoleteGameID *obsoleteList = 0);
81 
83 } // End of namespace Engines
84 
85 #endif
const char * from
Definition: obsolete.h:45
Definition: game.h:49
void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList)
Common::Platform platform
Definition: obsolete.h:57
PlainGameDescriptor findGameID(const char *gameid, const PlainGameDescriptor *gameids, const ObsoleteGameID *obsoleteList=0)
const char * to
Definition: obsolete.h:48
Definition: obsolete.h:27
Platform
Definition: platform.h:46
Definition: obsolete.h:42