ScummVM API documentation
ad_scale_level.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADSCALELEVEL_H
29 #define WINTERMUTE_ADSCALELEVEL_H
30 
31 
32 #include "engines/wintermute/base/base_object.h"
33 
34 namespace Wintermute {
35 
36 class AdScaleLevel : public BaseObject {
37 public:
38  DECLARE_PERSISTENT(AdScaleLevel, BaseObject)
39  AdScaleLevel(BaseGame *inGame);
40  ~AdScaleLevel() override;
41  bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
42  bool loadFile(const char *filename);
43  bool loadBuffer(char *buffer, bool complete = true);
44  float getScale() const;
45 private:
46  float _scale;
47 };
48 
49 } // End of namespace Wintermute
50 
51 #endif
Definition: base_game.h:75
Definition: ad_scale_level.h:36
Definition: base_dynamic_buffer.h:35
Definition: base_object.h:57
Definition: achievements_tables.h:27