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| Talk (DragonsEngine *vm, BigfileArchive *bigfileArchive) |
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void | init () |
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bool | loadText (uint32 textIndex, uint16 *textBuffer, uint16 bufferLength) |
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void | printWideText (byte *text) |
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void | talkFromIni (uint32 iniId, uint32 textIndex) |
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void | flickerRandomDefaultResponse () |
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void | loadAndDisplayDialogAroundPoint (uint32 textId, uint16 x, uint16 y, uint16 param_4, int16 param_5) |
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uint32 | displayDialogAroundINI (uint32 iniId, uint16 *dialogText, uint32 textIndex) |
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void | displayDialogAroundPoint (uint16 *dialogText, uint16 x, uint16 y, uint16 param_4, int16 param_5, uint32 textId) |
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void | displayDialogAroundActor (Actor *actor, uint16 param_2, uint16 *dialogText, uint32 textIndex) |
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void | FUN_8003239c (uint16 *dialog, int16 x, int16 y, int32 param_4, uint16 param_5, Actor *actor, uint16 startSequenceId, uint16 endSequenceId, uint32 textId) |
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uint8 | conversation_related_maybe (uint16 *dialogText, uint16 x, uint16 y, uint16 param_4, int16 param_5, uint32 textId, int16 param_7) |
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void | addTalkDialogEntry (TalkDialogEntry *talkDialogEntry) |
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void | clearDialogEntries () |
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bool | talkToActor (ScriptOpCall &scriptOpCall) |
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uint | somethingTextAndSpeechAndAnimRelated (Actor *actor, int16 sequenceId1, int16 sequenceId2, uint32 textIndex, uint16 param_5) |
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void | FUN_8001a7c4_clearDialogBoxMaybe () |
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void | playDialogAudioDontWait (uint32 textIndex) |
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