Public Attributes | |
GameBase * | _game |
MouseCursor * | _mouseCursor |
Gfx::Screen * | _screen |
EventsManager * | _events |
Public Attributes inherited from Engine | |
OSystem * | _system |
Audio::Mixer * | _mixer |
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overridevirtual |
Main method for running the game
Implements Engine.
void Ultima::Shared::UltimaEarlyEngine::playGame | ( | ) |
Play the game
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overridevirtual |
Get the screen
Reimplemented from Ultima::Shared::EventsCallback.
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overridevirtual |
Indicates whether a game state can be loaded.
isAutosave | Flags whether it's an autosave check |
Implements Ultima::Shared::UltimaEngine.
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overridevirtual |
Indicates whether a game state can be saved.
isAutosave | Flags whether it's an autosave check |
Implements Ultima::Shared::UltimaEngine.
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overridevirtual |
Load a savegame
Reimplemented from Engine.
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overridevirtual |
Save a game state.
Reimplemented from Engine.