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| Sprite (SagaEngine *vm) |
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void | drawOccluded (SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, int depth) |
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void | draw (SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, bool clipToScene=false) |
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void | drawClip (const Point &spritePointer, int width, int height, const byte *spriteBuffer, bool clipToScene=false, byte keepMask=0) |
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void | draw (SpriteList &spriteList, uint spriteNumber, const Rect &screenRect, int scale, bool clipToScene=false) |
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void | loadList (int resourceId, SpriteList &spriteList, byte keepMask=0) |
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bool | hitTest (SpriteList &spriteList, uint spriteNumber, const Point &screenCoord, int scale, const Point &testPoint) |
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void | getScaledSpriteBuffer (SpriteList &spriteList, uint spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer) |
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The documentation for this class was generated from the following file: