ScummVM API documentation
Tinsel::BACKGND Struct Reference

#include <background.h>

Public Attributes

COLORREF rgbSkyColor
 background sky color
 
Common::Point ptInitWorld
 initial world position
 
Common::Rect rcScrollLimits
 scroll limits
 
int refreshRate
 background update process refresh rate
 
frac_tpXscrollTable
 pointer to x direction scroll table for this background
 
frac_tpYscrollTable
 pointer to y direction scroll table for this background
 
Common::Array< PLAYFIELDfieldArray
 list of all playfields for this background
 
bool bAutoErase
 when set - screen is cleared before anything is plotted (unused)
 

Detailed Description

multi-playfield background structure - a backgnd is a container of playfields


The documentation for this struct was generated from the following file: