ScummVM API documentation
logic.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TRECISION_LOGIC_H
23 #define TRECISION_LOGIC_H
24 
25 #include "common/scummsys.h"
26 #include "common/serializer.h"
27 
28 namespace Trecision {
29 class TrecisionEngine;
30 
31 class LogicManager {
32  TrecisionEngine *_vm;
33 
34  // panel puzzle 35
35  uint16 _comb35[7];
36  uint16 _count35;
37 
38  // sundial puzzle 49
39  uint16 _comb49[4];
40 
41  // sundial puzzle 4CT
42  uint16 _comb4CT[6];
43 
44  // keyboard puzzle 58
45  uint16 _comb58[6];
46  uint16 _count58;
47 
48  // SlotMachine41
49  uint16 _slotMachine41Counter;
50 
51  // special management
52  uint16 _wheel;
53  uint16 _wheelPos[3];
54 
55  void initInventory();
56 
57 public:
59  ~LogicManager();
60 
61  void syncGameStream(Common::Serializer &ser);
62 
63  void setupAltRoom(uint16 room, bool altRoomFl);
64  void endChangeRoom();
65 
66  void useInventoryWithInventory();
67  void useInventoryWithScreen();
68  bool useScreenWithScreen();
69  void roomOut(uint16 curObj, uint16 *action, uint16 *pos);
70  bool mouseExamine(uint16 curObj);
71  bool mouseOperate(uint16 curObj);
72  bool mouseTake(uint16 curObj);
73  bool mouseTalk(uint16 curObj);
74  bool mouseClick(uint16 curObj);
75  bool operateInventory();
76 
77  void doMouseGame();
78  bool doMouseInventory();
79  void doMouseLeftRight();
80 
81  void doSystemChangeRoom(uint16 room);
82 
83  bool isCloseupOrControlRoom() const;
84 
85 private:
86  void startCharacterAnimations();
87  bool startPlayDialog();
88  void initControlPanel();
89 
90  void handleClickControlPanel(uint16 curObj);
91  void handleClickSphinxPuzzle();
92  void handleClickPositioner();
93  void handleClickSnakeEscape();
94  void handleClickCloseup();
95  void handleClickGameArea();
96  void handleClickInventoryArea();
97  void handleChangeRoomObjects();
98 };
99 // end of class
100 
101 } // End of namespace Trecision
102 #endif
103 
Definition: trecision.h:112
Definition: serializer.h:79
Definition: actor.h:29
Definition: logic.h:31