ScummVM API documentation
filesystemutil.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 /*
32  *
33  * The class BS_FileSystemUtil represents a wrapper for file system specific
34  * operations that do not have equivalents in the C/C++ libraries.
35  *
36  * Each supported platform must implement this interface, and the method
37  * BS_FileSystemUtil Singleton::instance()
38  */
39 
40 #ifndef SWORD25_FILESYSTEMUTIL_H
41 #define SWORD25_FILESYSTEMUTIL_H
42 
43 // -----------------------------------------------------------------------------
44 // Includes
45 // -----------------------------------------------------------------------------
46 
47 #include "common/system.h"
48 #include "common/str.h"
49 #include "common/str-array.h"
50 #include "sword25/kernel/common.h"
51 
52 namespace Sword25 {
53 
54 // -----------------------------------------------------------------------------
55 // Class definitions
56 // -----------------------------------------------------------------------------
57 
59 public:
60 
68 
76 
81 
86  static bool fileExists(const Common::String &filename);
87 
93  static Common::String getPathFilename(const Common::String &path);
94 };
95 
96 } // End of namespace Sword25
97 
98 #endif
Definition: filesystemutil.h:58
Definition: str.h:59
static bool fileExists(const Common::String &filename)
Definition: path.h:52
static Common::String getPathFilename(const Common::String &path)
Definition: console.h:27
static Common::String getUserdataDirectory()
static Common::String getPathSeparator()
static Common::Path getUserdataDirectoryPath()