ScummVM API documentation
cge_main.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on original Soltys source code
24  * Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
25  */
26 
27 #ifndef CGE_CGEMAIN_H
28 #define CGE_CGEMAIN_H
29 
30 #include "cge/events.h"
31 
32 namespace CGE {
33 
34 #define kSceneX 4
35 #define kSceneY 166
36 #define kSceneSX 0
37 #define kSceneSY 0
38 #define kInfoX 177
39 #define kInfoY 164
40 #define kInfoW 140
41 #define kButtonX 151
42 #define kButtonY 164
43 #define kMiniX 86
44 #define kMiniY 162
45 #define kLineMax 512
46 #define kDistMax 3
47 #define kLgoExt ".LGO"
48 #define kSvgExt ".SVG"
49 #define kPaylistExt ".X00"
50 #define kWinkExt ".X01"
51 #define kIntroExt ".X02"
52 #define kEndgExt ".X03"
53 #define kWalkSide 10
54 #define kBusyRef 500
55 #define kSystemRate 6 // 12 Hz
56 #define kHeroFun0 (40 * 12)
57 #define kHeroFun1 ( 2 * 12)
58 #define kShowScummVMVersion 15
59 #define kTSeq 96
60 #define kBadSVG 99
61 #define kSeqHTalk (kTSeq + 4)
62 #define kSeqTooFar (kTSeq + 5)
63 #define kSeqNoWay (kTSeq + 5)
64 #define kSeqPocketFull (kTSeq + 5)
65 #define kSeqOffUse (kTSeq + 6)
66 #define kQuitTitle 200
67 #define kQuit 201
68 #define kNoQuit 202
69 #define kDemo 300
70 #define kOffUseCount 600
71 #define kOffUse 601
72 #define kNoWay 671
73 #define kTooFar 681
74 #define kPocketFull 691
75 #define kPanHeight 40
76 #define kScrWidth 320
77 #define kScrHeight 200
78 #define kWorldHeight (kScrHeight - kPanHeight)
79 #define kStackSize 2048
80 #define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + kDemo)
81 #define kSavegame0Name ("{{INIT}}" kSvgExt)
82 #define kSavegameStrSize 11
83 #define kGameFrameDelay (1000 / 50)
84 #define kGameTickDelay (1000 / 62)
85 
86 class System : public Sprite {
87 public:
88  int _funDel;
89 
90  System(CGEEngine *vm);
91 
92  void setPal();
93  void funTouch();
94  void touch(uint16 mask, int x, int y, Common::KeyCode keyCode) override;
95  void tick() override;
96 private:
97  CGEEngine *_vm;
98 };
99 
100 class Square : public Sprite {
101 public:
102  Square(CGEEngine *vm);
103  void touch(uint16 mask, int x, int y, Common::KeyCode keyCode) override;
104 private:
105  CGEEngine *_vm;
106 };
107 
108 } // End of namespace CGE
109 
110 #endif
Definition: cge.h:127
Definition: cge_main.h:100
Definition: vga13h.h:83
Definition: cge_main.h:86
Definition: bitmap.h:33