ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BOLT_DETECTION_H
23#define BOLT_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Bolt {
28
29extern const PlainGameDescriptor boltGames[];
30
31extern const ADGameDescription gameDescriptions[];
32
33#define GAMEOPTION_EXTEND_SCREEN GUIO_GAMEOPTIONS1
34
35} // End of namespace Bolt
36
37class BoltMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
38public:
40 ~BoltMetaEngineDetection() override {}
41
42 const char *getName() const override {
43 return "bolt";
44 }
45
46 const char *getEngineName() const override {
47 return "BOLT";
48 }
49
50 const char *getOriginalCopyright() const override {
51 return "(C) 1993-1995 Philips Interactive Media";
52 }
53};
54
55#endif // BOLT_DETECTION_H
Definition: advancedDetector.h:611
Definition: detection.h:37
const char * getEngineName() const override
Definition: detection.h:46
const char * getName() const override
Definition: detection.h:42
const char * getOriginalCopyright() const override
Definition: detection.h:50
Definition: advancedDetector.h:164
Definition: game.h:49